How to automatically install a font on the end-user computer
Posted: Fri Nov 04, 2005 10:53 pm
The following tutorial will tell you how to setup the installer of your game so that it will install a font on the end-user computer.
1. When you are ready to compile your project, click "Distribute (create exe)" and then click "Start Distribution".
2. Click OK until you get the following message: "Adventure Maker is now ready to create a setup file for your project. The process may take a few minutes."
3. For the moment, do NOT click OK. With Notepad, edit the file "PROJECTNAME.ISS" that is located inside the Adventure Maker folder (i.e. the folder in which you have installed Adventure Maker).
4. You will notice that there is a secton called [Files]. Just add the following line to that section:
(where you must replace MYFONT.TTF with the name of the file that contains the font information, and FONTNAME with the name of the font itself. For example, replace MYFONT.TTF with OZHANDIN.TTF, and FONTNAME with "Oz Handicraft BT")
5. Now save and close the file. Go back to Adventure Maker and click OK to resume the creation of the setup file.
Best regards,
GM-Support
1. When you are ready to compile your project, click "Distribute (create exe)" and then click "Start Distribution".
2. Click OK until you get the following message: "Adventure Maker is now ready to create a setup file for your project. The process may take a few minutes."
3. For the moment, do NOT click OK. With Notepad, edit the file "PROJECTNAME.ISS" that is located inside the Adventure Maker folder (i.e. the folder in which you have installed Adventure Maker).
4. You will notice that there is a secton called [Files]. Just add the following line to that section:
- Code: Select all
Source: "c:\windows\fonts\MYFONT.TTF"; DestDir: "{fonts}"; FontInstall: "FONTNAME"; CopyMode: onlyifdoesntexist; Flags: uninsneveruninstall
(where you must replace MYFONT.TTF with the name of the file that contains the font information, and FONTNAME with the name of the font itself. For example, replace MYFONT.TTF with OZHANDIN.TTF, and FONTNAME with "Oz Handicraft BT")
5. Now save and close the file. Go back to Adventure Maker and click OK to resume the creation of the setup file.
Best regards,
GM-Support