Hi Colin,
I'm sorry, but I'm afraid I don't understand what you're asking. Can someone help with this or at least clarify what is being asked?
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Adpist wrote:Hi there !
First of all, thanks for this thread =)
I manage to create custom save and load functions using parts of your scripts, And i have found an issue, and i really don't know how to fix it.
I save all items in inventory when user click save button.
When i load them, i can add items to player's inventory, everything is fine with this part. The problem is that if i save the game, take a new item in inventory, and load previous save ( before taking item ), I can't take the item anymore ( which is somekind of normal, i guess ).
So there is my question : Is it possible to have acces to the list of items present not only in inventory, but in all the differents frames ( or their hotspots ) to enable / disable item picking according to the saved game state
i see a way to do it but i need access to all game's items, or to be able to check if hotspot gives an item and disable it if item is in inventory.
I want to add that as if you have a welcome documentation, there are some parts missing in the AM's doc ( like how to access to hotspot position ? hide TextBoxObject borders ? etc... )
I post this here because my save/load functions are really similar to the ones mentionned in this thread.
Thans for your answers.
Colin
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