I only managed to cursores.cur.
The program I use to make cursors is the RealWorld Cursor Editor.
We can import images to the editor in size 32x32 after save cursor_v1.cur the folder where the game is in html.
After all the pages in the example page 00018.html add this code in each hotspot.
hotspot1
cursor:url(cursor_v1.cur);
hotspot2
cursor:url(cursor_v2.cur);
<div id='hotspot1' style='position:absolute; cursor:url(cursor_v1.cur); left:406px; top:14px; width:93px; height:442px;'><img id='hotspotImg1' src='transparent.gif' width=93 height=442 onClick='parent.doHotspotClick(1);' onLoad='elementLoaded();' /></div>
<div id='hotspot2' style='position:absolute; cursor:url(cursor_v2.cur); left:406px; top:14px; width:93px; height:442px;'><img id='hotspotImg1' src='transparent.gif' width=93 height=442 onClick='parent.doHotspotClick(1);' onLoad='elementLoaded();' /></div>
and so off ...
In percise index.html file is not doing anything.
I do not know much html, maybe another way to make the arrows appear more functional?
Adventure Maker should have that option if it is possible to do.