[SOLVED] Using AM plugins in non-AM-made games and software?

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[SOLVED] Using AM plugins in non-AM-made games and software?

Postby time-killer-games » Mon Jan 22, 2018 12:20 am

Hi guys.

Just wondering if it was against the license terms if I were to use some of the default AM plugins in my own software, not using AM. i.e. the cylindrical and cubic panorama plugins. I have the license to use both for commercial purposes, because I bought AM, and I have a key for the cubic one, and I'm going to pay royalties if I end up selling the games / software that would potentially use the cubic plugin.

Since this is technically possible, and quite easy to do, I was wondering whether it was against any sort of terms of use before I go hog wild and use them in my non-AM related stuff. (The OCX files, I mean). I would just use the PL1 files as a reference for how to use them in other software by viewing those in AM.

I'm hoping GM-Support isn't the only one who would be able to answer this. I really don't want to bug him about it.

Thanks!
Samuel
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Re: Using AM plugins in non-AM-made games and software?

Postby reneuend » Mon Jan 22, 2018 3:00 am

I believe GM wrote these plugins, so he'll have to answer it. Look up the How-To help page on it and see if there is any information on it.
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Re: Using AM plugins in non-AM-made games and software?

Postby time-killer-games » Mon Jan 29, 2018 5:02 pm

I heard back from GM on this, and his answer was "yes". We can use the plugins in any game or software creation program we want. That's pretty cool! :D I look forward to doing it when I get the chance.
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Re: [SOLVED] Using AM plugins in non-AM-made games and softw

Postby reneuend » Tue Jan 30, 2018 11:29 pm

cool!
I don't suppose he mentioned anything else about AM.
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Re: [SOLVED] Using AM plugins in non-AM-made games and softw

Postby time-killer-games » Thu Feb 01, 2018 3:30 am

No, unfortunately he didn't mention anything else about AM.
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