reneuend wrote:If you know where the sprite is at any given time on the screen (xy coordinate), then its fairly easy to detect when it has collided with something else.
So it's just a matter of comparing the player sprite location, with the location of said object? I'm used to using "bounding boxes" in other engines, and they're good, because they look for a collision from all sides, and not a specific one-point location. Would I be able to do the same thing here somehow?
reneuend wrote: It is much the same as being able to detect where the cursor is and what should happen when it crosses over a certain coordinate. This is how I made some of my games that involve shooting a gun, or mouse hovering changes (which I have a video tutorial in the tutorial section).
In the above example, would you have to click on the player sprite, the object falling on him, or would doing it automatically without a click trigger be possible?
Thanks for answering my questions. Everyone here has been great so far. I need an engine capable of doing specific things. I don't mind doing some coding, but I'm pretty bad at it, and so I'd rather find one that does 80% of what I need, and then have to code the rest, rather than finding one that does 40% and having to code. Many of the ones I've looked at, have more physics, but aren't as easy to use, and lack built-in things like inventory systems (a nightmare I'd rather not deal with), or plugins to extend them. (Most don't even have the ability to use plugins, which is a far better system imo.) The four or five I've looked at all require C, and imo, Basic is MUCH easier to program in.
Thanks again.