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PocketWatch 1.0

PostPosted: Sat Aug 21, 2010 1:14 am
by JasonMc
I am very proud to present my first plugin!

PocketWatch is based on a recent tutorial of mine, with many additional features.

PocketWatch allows for the execution of a timer of any length, at the end of which, one or more events occur. Unlike AdventureMaker's system, which only allows for timers up to 60 seconds in length, PocketWatch supports literally ANY length of time - from 1 second to 24 hours! PocketWatch can be triggered from a frame, hotspot, or item usage event.

PocketWatch involves a three-fold system: Crystal, Pendulum, and Gears. Crystal processes the settings and triggers the rest of the system. Pendulum keeps time. Gears, a multi-faceted system in and of itself, triggers the various end-timer actions (each one is called a Gear).

Additionally, the GearSets feature allows for the use of up to five PocketWatch events independently! Just be sure to enable each PocketWatch GearSet independently in the Project Properties window.

PocketWatch is free to use, even in commercial projects.

I have packed this into a nice little installer file for convenience. You can uninstall from the All Programs menu item if you no longer want to use PocketWatch.

Enjoy!

KNOWN ISSUES:
*When the player goes to another frame before the time is up, the PocketWatch will automatically turn off without Gears activating.

*The most recent instance of a PocketWatch GearSet will override any older instances. (i.e. If PocketWatch A is set on the frame properties AND on the hotspot properties of the same frame, the hotspot properties settings will override the frame properties settings.)

DOWNLOAD HERE:
http://www.mousepawgames.com/labs/

PostPosted: Mon Aug 23, 2010 2:16 am
by Lyberodoggy
Congratulations :)

PostPosted: Wed Jul 27, 2011 9:16 am
by Vengeance66
Have you recently updated this plugin?

Is there any way to make it count while you play the game? I mean, when you left the scene and go to others, then come back...

PostPosted: Sat Aug 06, 2011 9:46 pm
by JasonMc
Ironically, I just so happened to feel and urge to check this forum (which is quite odd, actually, since I'm no longer active here.)

I am not currently supporting PocketWatch, as I have switched to the Python platform for game development (due to a number of technical reasons.) I have no plans for updating this plugin.

Unfortunately, I was never able to get around the bug of PocketWatch shutting off when frames were changed. (See Known Issues...)

There are a number of cracker-jack Plugin creators around here that would probably be able to help you with your specific need. I would suggest creating a new topic and asking how to do what you are proposing.

I'm sorry I could not be of more help, but I wish you all the best with your project.

PostPosted: Tue Jun 05, 2012 11:36 pm
by JasonMc
Download for PocketWatch has been moved:

http://www.mousepawgames.com/labs/

PostPosted: Wed Jun 06, 2012 3:20 am
by reneuend
Hey JasonMc!!! It's nice to see you out here.
Could you update the link in the top post? This is where people will expect to find the correct link.

Re: PocketWatch 1.0

PostPosted: Thu Dec 06, 2012 12:45 pm
by insaneproject
JasonMc wrote:I am very proud to present my first plugin!

PocketWatch is based on a recent tutorial of mine, with many additional features.

PocketWatch allows for the execution of a timer of any length, at the end of which, one or more events occur. Unlike AdventureMaker's system, which only allows for timers up to 60 seconds in length, PocketWatch supports literally ANY length of time - from 1 second to 24 hours! PocketWatch can be triggered from a frame, hotspot, or item usage event.

PocketWatch involves a three-fold system: Crystal, Pendulum, and Gears. Crystal processes the settings and triggers the rest of the system. Pendulum keeps time. Gears, a multi-faceted system in and of itself, triggers the various end-timer actions (each one is called a Gear).

Additionally, the GearSets feature allows for the use of up to five PocketWatch events independently! Just be sure to enable each PocketWatch GearSet independently in the Project Properties window.

PocketWatch is free to use, even in commercial projects.

I have packed this into a nice little installer file for convenience. You can uninstall from the All Programs menu item if you no longer want to use PocketWatch.

Enjoy!

KNOWN ISSUES:
*When the player goes to another frame before the time is up, the PocketWatch will automatically turn off without Gears activating.

*The most recent instance of a PocketWatch GearSet will override any older instances. (i.e. If PocketWatch A is set on the frame properties AND on the hotspot properties of the same frame, the hotspot properties settings will override the frame properties settings.)

DOWNLOAD HERE:
http://www.mousepawgames.com/labs/


demo poketwatch aviable?