Page 1 of 1

[SOLVED] Using AM plugins in non-AM-made games and software?

PostPosted: Mon Jan 22, 2018 12:20 am
by time-killer-games
Hi guys.

Just wondering if it was against the license terms if I were to use some of the default AM plugins in my own software, not using AM. i.e. the cylindrical and cubic panorama plugins. I have the license to use both for commercial purposes, because I bought AM, and I have a key for the cubic one, and I'm going to pay royalties if I end up selling the games / software that would potentially use the cubic plugin.

Since this is technically possible, and quite easy to do, I was wondering whether it was against any sort of terms of use before I go hog wild and use them in my non-AM related stuff. (The OCX files, I mean). I would just use the PL1 files as a reference for how to use them in other software by viewing those in AM.

I'm hoping GM-Support isn't the only one who would be able to answer this. I really don't want to bug him about it.

Thanks!
Samuel

Re: Using AM plugins in non-AM-made games and software?

PostPosted: Mon Jan 22, 2018 3:00 am
by reneuend
I believe GM wrote these plugins, so he'll have to answer it. Look up the How-To help page on it and see if there is any information on it.

Re: Using AM plugins in non-AM-made games and software?

PostPosted: Mon Jan 29, 2018 5:02 pm
by time-killer-games
I heard back from GM on this, and his answer was "yes". We can use the plugins in any game or software creation program we want. That's pretty cool! :D I look forward to doing it when I get the chance.

Re: [SOLVED] Using AM plugins in non-AM-made games and softw

PostPosted: Tue Jan 30, 2018 11:29 pm
by reneuend
cool!
I don't suppose he mentioned anything else about AM.

Re: [SOLVED] Using AM plugins in non-AM-made games and softw

PostPosted: Thu Feb 01, 2018 3:30 am
by time-killer-games
No, unfortunately he didn't mention anything else about AM.