Hi, I was buildign a game where you have to move through corridors before fire caught up to you. The problem is that when I move to the next screen, the efect of the timer from the previous screen will sometimes come about.
So, here is how it plays...
______________________
Running down corridor.
10 seconds to make correct choice or corridor falls in.
Correct choice is made, on to the next screen.
Screen change...
Sucess screen. You have escaped the firey death.
The 10 second timer started by the previous screen ends.
Screen change...
You dident move fast enough, you are dieing a firey death!
_______________________
See how this might look a little odd when playing it?
Anyone got any ideas how to fix this? Is there a stop timer command that can be attached to decisions?