Stats script

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Stats script

Postby sempaix » Wed Feb 05, 2020 8:25 pm

I want to know if there is a stat script for a visual novel I'm making, like a bar showing, Physical, Charisma, etc, in percentage. can anyone help me on this? Im making a Bishoujo Visual Novel. thanks

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Artwork with Eovia's carrara 5.

using Adventure Maker.
Last edited by sempaix on Wed Feb 12, 2020 6:59 am, edited 2 times in total.
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Re: Stats script

Postby reneuend » Wed Feb 12, 2020 2:48 am

Do you mean like a roll playing game?

Can you give more details?

Ex. Writing a novel using Adventure Maker, and on each page the RPG Bar is displayed along the bottom, right-side of the frame. I would set the bar's stats from the frame properties - plugin (or would it be set based on the player's actions?)
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Re: Stats script

Postby sempaix » Wed Feb 12, 2020 7:06 am

Look at the image below

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A stat system like this is what I seek
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Re: Stats script

Postby reneuend » Thu Feb 20, 2020 1:06 am

give me a few weeks and I'll have a plugin that will handle this.

I'll try to make it robust enough to:
1. Enter Title for Stat
2. Multiplier (if wanted) - allows for sensitivity
3. Variable to store the Stat

Initialization call to set the sensitivity and Min/Max values
The way I see it working is You make a call updates the stat and pass in a value (increment)
A routine you can call to get the values

it's been awhile since I built a plugin, we'll see how it turns out. I'll start out easy to get your feedback.

You'll need a full version of Adventure Maker to utilize plugins. Do you have the full version?
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Re: Stats script

Postby sempaix » Thu Feb 20, 2020 1:25 am

Whoa excellent looking forward
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Re: Stats script

Postby sempaix » Thu Feb 20, 2020 2:27 am

I have full and commercial version I bought a while back
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Re: Stats script

Postby sempaix » Wed Apr 01, 2020 5:42 pm

reneuend wrote:give me a few weeks and I'll have a plugin that will handle this.

I'll try to make it robust enough to:
1. Enter Title for Stat
2. Multiplier (if wanted) - allows for sensitivity
3. Variable to store the Stat

Initialization call to set the sensitivity and Min/Max values
The way I see it working is You make a call updates the stat and pass in a value (increment)
A routine you can call to get the values

it's been awhile since I built a plugin, we'll see how it turns out. I'll start out easy to get your feedback.

You'll need a full version of Adventure Maker to utilize plugins. Do you have the full version?



still looking forward to this but I can wait.
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