If you would of open the help file that comes with AM you would of found your question.
5. How does the dialogue wizard work?
The Dialogue Wizard allows creating conversations between the player and the characters of your game (or application). It can also be used for other purposes, such as the quick creation of menus, tutorials, and other similar stuff.
When using the Dialogue Wizard, you will notice that there are "Questions" and "Answers". The "Questions" are those that the player can ask to the game characters. The "Answers" are those that the game characters will give to the player. If you want to give the player the possibility to answer a question made by the game characters, just create "Questions" that are answers and "Answers" that are questions.
The best way to fully understand how this works is to experiment a little with it. Here is a short tutorial that will guide you through the creation of your first dialogue:
Tutorial:
1. Go to the frame that contains the character you want to talk to,
2. Click "Dialogue Wizard" from the menu on the left,
3. Click "Create New Question",
4. Enter both a question and an answer,
5. Click OK,
6. If you want to create more questions, click "Create New Question" again, and repeat the steps 4 and 5.
7. Once you have finished creating questions, click OK to close the dialogue wizard.
8. Now start the game and move to the frame that contains the dialogue. You will see that you have the opportunity to ask questions to the character and get the answers.
Notice that when you create a dialogue inside a frame, the dialogue will automatically start when the player goes to that frame.
Also note that while the dialogue is open, you can move to another frame without causing the dialogue to disappear.
The dialogue will disappear only when all the questions have been set as "hidden" (i.e. when there is nothing else to ask), or when the player clicks on a question that is supposed to "quit the dialogue", as specified in the "Question Properties" window (i.e., in order to create a question that will cause the conversation to stop, check the option "Quit the dialogue after this question (stop conversation)" that is under the "General" tab of the "Question Properties" window).
http://www.adventuremaker.com/help/tech ... gue_wizard
1. How to create my first game?
The very best way to get started is to run Adventure Maker from the Start Menu icon (or from the desktop icon), then to click "Getting Started..." from the Main Menu, and then to follow the on-screen tutorial. The tutorial will guide you through the creation of a small game in which there is a lamp that can be turned on and off.
2. How to create an island to explore?
The following tutorial will guide you through the creation of a small game, in which there is an island that you can explore. It shows how to create interactive tours.
We are going to use three sample pictures (house_very_far.jpg, house_far.jpg and house_near.jpg), that are located inside the "Tutorial Graphics" folder of Adventure Maker.
1. Run Adventure Maker, and click "New Project...".
2. Enter "Island" (without the quotes) under "Project name", and then click OK.
3. A message will pop up asking you to choose the "target platform". Choose if you want your game to be compatible with Windows or with the Portable Gaming System, and then click OK.
4. A message will pop up. Click Continue to proceed.
5. Click "Create New Frames...".
6. A file selection window will pop up. Select the three following files: House_Near.jpg and House_Far.jpg and House_Very_Far.jpg.
Note: to select three files, you can hold down the Ctrl key while clicking on the files.
7. Once you have selected the three files, click "Open" to continue.
Three thumbnails (i.e. small pictures) should appear in the window on the right.
8. Double-click the thumbnail named "House_Very_Far".
The picture of the island with the sea should appear.
9. Create a selection over the house. The selection should have the size of the house.
Note: to create a selection, just draw a rectangle as if you were using a drawing utility. This will create a new hotspot.
The "Hotspot Properties" window should appear.
10. In order to select the appearance of the mouse pointer when the player moves it over the house, click the button "Click here to change..." that is under the label "Cursor when over the hotspot".
11. A cursor selection window will pop up. Double-click the icon named "Arrow2-Forward.ico".
You should be brought back to the "Hotspot Properties" window.
12. Now select the option "Go to another frame" that is under the "Hyperlink" section.
The frame selection window should appear. Otherwise (if it does not automatically appear) click the button "Click to choose a frame...".
13. Click the thumbnail named "House_Far".
14. Now click OK to close the "Hotspot Properties" window.
15. Click the link "Go back to project menu" that is at the top-left corner of the screen.
16. Double-click the thumbnail named "House_Far", and do the same as you did with the frame "House_Very_Far" (repeat exactly the steps 9, 10, 11 and 12).
17. When the frame selection window appears, click the thumbnail named "House_Near".
18. Click OK to close the "Hotspot Properties" window.
19. Click the link "Go back to project menu" that is at the top-left corner of the screen.
20. In order to choose which picture must appear when the game starts, click "Project Properties...", and then select "House_Very_Far" under the "Initial Frame" section. Then click OK to close the "Project Properties" window.
21. Click "Run Project (Start)...", and then click "Start" to play the game! You can move towards the house by clicking on the house. You can also experiment with the "Save Game" and "Load Game" options that appear when you press the "Esc" key. To quit the game, you can either press Ctrl+Q, or you can press the "Esc" key and then click "Exit".
NOTE: In order to be able to walk backwards (otherwise you can only walk forwards), you should create some large hotspots at the bottom of each pictures, and make them link to the pictures of the origin.
Congratulations, you have completed the tutorial!
http://www.adventuremaker.com/help/gett ... #FIRSTGAME