News about Orvalho Negro

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News about Orvalho Negro

Postby Dalton » Fri Jul 04, 2008 3:02 am

Hi everybody! :D
Yeah, it?s been a long time i don?t visit the forum. I was trying to make improvements to the 3D scenarios. So i had to render all the scenarios again and now the game is in full screen. There?s some 3d videos, but too simple ?cause i?m a beginner. Today i designed the map where the gamers will select the places to visit, and i have to say it?s really looking nice :D
But i have a new question. It looks like the same question i asked about the phone ringing in the scenario, remember?
So in the game, the player is gonna read a note and after this, a new place is gonna be activated. But the gamer is gonna walk by some frames to goes to the map. Well, so that?s my question. Am i gonna have to create a copy of the map and change the copy creating a new hotspot, right? And how the gamer, after read the note, can go to this map?
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Postby Mystery » Fri Jul 04, 2008 10:26 am

Great to hear that you have made some progress on your game! :D

I hope that I've understood your question correctly:

I would add hotspots with icons on the map for the unlocked areas.
When the player reads the note, change the value of a variable to 1.
The hotspot of the unlocked area on the map should only be enabled/visible if this variable is 1.

Does this idea go into the direction that you mean?
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Postby Dalton » Fri Jul 04, 2008 3:37 pm

Sorry... i did what you said but nothing happens...
:cry:

Mystery wrote:Great to hear that you have made some progress on your game! :D

I hope that I've understood your question correctly:

I would add hotspots with icons on the map for the unlocked areas.
When the player reads the note, change the value of a variable to 1.
The hotspot of the unlocked area on the map should only be enabled/visible if this variable is 1.

Does this idea go into the direction that you mean?
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Postby Candle » Fri Jul 04, 2008 6:23 pm

Please don't PM me questions, ask here in the forums!
``````````````
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Postby Dalton » Fri Jul 04, 2008 8:37 pm

It works!!! :D
Thanks everybody. :D

Candle wrote:This should help you out.
http://www.adventuremaker.com/phpBB2/vi ... 5970#15970
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Postby Mystery » Fri Jul 04, 2008 8:54 pm

Great news, Dalton, I'm glad that you've managed to solve it :)
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Postby Candle » Fri Jul 04, 2008 9:13 pm

With a little help from his friends :)
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Postby Dalton » Fri Jul 04, 2008 10:27 pm

That?s right, always when i have a question, you guys always answers. :D
Soon i?m gonna need some beta testers to test the game... :wink: . By the way, a new question is comming on, and is about the telephone challenge (when he rings etc...) I was reading that old post i created about this, and now i?m thinking: am i gonna have to create a copy of all the frames? Because the gamer will pass by the telephone?s scenario many times but only after visit the place where there?s the note, he?s gonna have to go back to the room and that?s when the phone rings...

Candle wrote:With a little help from his friends :)
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Postby Candle » Fri Jul 04, 2008 10:45 pm

You can make the phone ring only if the note is in the inv.
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Postby Dalton » Sat Jul 05, 2008 12:14 am

I don?t get it...

Candle wrote:You can make the phone ring only if the note is in the inv.
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Postby Candle » Sat Jul 05, 2008 12:29 am

What don't you get?
Please don't PM me questions, ask here in the forums!
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Postby Mystery » Sat Jul 05, 2008 12:33 am

Sorry, I don't remember if you have the full version of AM or not.

If you have the full version, I would do it like this:

Make that the player has to click the note in order to read it.
Create a variable (e.g. note_read), and set it so that it becomes the value 1 when the player clicks the note.

Then go to the Frame Properties of the frame with the phone.
Add to the Advanced Tab something like:

Code: Select all
If note_read=1 Then PlaySound GetPath(2) + "phone.wav", False

Import the sound file phone.wav into the External Folder of your project.

(of course you can have a sound file with another name, just make sure that its name is the same in the code)

Don't forget to add this to the VBS Procedures (on the left menu window):
Code: Select all
 Sub PlaySound(FileName, Repeat)
  Action.LoadControl MediaPlayerObject(2)
  MediaPlayerObject(2).FileName = FileName
  If Repeat = True Then
    MediaPlayerObject(2).PlayCount = 0
  Else
    MediaPlayerObject(2).PlayCount = 1
  End If
  MediaPlayerObject(2).Play
End Sub


The phone will ring when you enter the screen with the phone, but only if the player has clicked on the note before.
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Postby Dalton » Sat Jul 05, 2008 2:25 am

My AM is the Demo version. So there?s some limits to create the game, isn?t it?

Mystery wrote:Sorry, I don't remember if you have the full version of AM or not.

If you have the full version, I would do it like this:

Make that the player has to click the note in order to read it.
Create a variable (e.g. note_read), and set it so that it becomes the value 1 when the player clicks the note.

Then go to the Frame Properties of the frame with the phone.
Add to the Advanced Tab something like:

Code: Select all
If note_read=1 Then PlaySound GetPath(2) + "phone.wav", False

Import the sound file phone.wav into the External Folder of your project.

(of course you can have a sound file with another name, just make sure that its name is the same in the code)

Don't forget to add this to the VBS Procedures (on the left menu window):
Code: Select all
 Sub PlaySound(FileName, Repeat)
  Action.LoadControl MediaPlayerObject(2)
  MediaPlayerObject(2).FileName = FileName
  If Repeat = True Then
    MediaPlayerObject(2).PlayCount = 0
  Else
    MediaPlayerObject(2).PlayCount = 1
  End If
  MediaPlayerObject(2).Play
End Sub


The phone will ring when you enter the screen with the phone, but only if the player has clicked on the note before.
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Postby Mystery » Sat Jul 05, 2008 2:42 am

That's correct.

In that case, to make it work with the free version of AM, I would create two identical frames with the phone.

On the screens from where the player can enter the phone screen, create two hotspots on top of each other. The bottom hotspot should go to the screen with the phone without ringing; the hotspot on top of it should go to the screen with the phone ringing, and be only enabled if note_read=1.

Add the sound to the frame properties of the phone frame, on which the phone should ring.

Make that the player has to click the note in order to read it.
Create a variable (e.g. note_read), and set it so that it becomes the value 1 when the player clicks the note.

I hope this helps :)
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Postby Dalton » Sat Jul 05, 2008 5:33 pm

Nice on! :D
Thanks a lot for the big help! :D
By the way, i didn?t knew about the last contest (may 13 to june 12). Is gonna have another contest? Because i?m crazy to put all the Orvalho Negro?s frames and configs together to create a demo version.

Mystery wrote:That's correct.

In that case, to make it work with the free version of AM, I would create two identical frames with the phone.

On the screens from where the player can enter the phone screen, create two hotspots on top of each other. The bottom hotspot should go to the screen with the phone without ringing; the hotspot on top of it should go to the screen with the phone ringing, and be only enabled if note_read=1.

Add the sound to the frame properties of the phone frame, on which the phone should ring.

Make that the player has to click the note in order to read it.
Create a variable (e.g. note_read), and set it so that it becomes the value 1 when the player clicks the note.

I hope this helps :)
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Postby Mystery » Sat Jul 05, 2008 5:47 pm

You're welcome :D

We haven't talked about the next official AM contest yet, but I hope that we can make one later this year :)
If so, we'll post an announcement, and certainly there will be enough time to create a game.
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Postby Dalton » Wed Jul 09, 2008 3:16 am

That?s nice :D
Can?t wait to the next contest (maybe another person decides to create a contest, ?cause i really wanna produce a demo version from Orvalho Negro to put on the internet...) :D
I?m already creating a new small game. :D

Mystery wrote:You're welcome :D

We haven't talked about the next official AM contest yet, but I hope that we can make one later this year :)
If so, we'll post an announcement, and certainly there will be enough time to create a game.
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Postby Dalton » Sat Aug 09, 2008 3:39 am

Orvalho Negro now is on the myspace! The old homepage still working, but in my space i think i can find more people that works in the games area. There?s 3 new photos of Orvalho Negro in the myspace. Each one there?s something about the storie of the game.

http://www.myspace.com/orvalhonegroproject
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Postby Mystery » Sat Aug 09, 2008 9:38 am

Nice! :D
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Postby Dalton » Mon Aug 11, 2008 3:50 pm

Thanks Mystery. :D
And now i created a new trailer, but only in the
http://www.myspace.com/orvalhonegroproject
I think this trailer can be the Oficial, because there?s more informations about the story of this games.

Regards! :)

Mystery wrote:Nice! :D
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Postby Dalton » Tue Aug 12, 2008 11:09 pm

I?ve posted in the youtube now.

http://www.youtube.com/watch?v=KnNy7aQNvXY
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Postby pennsteve » Tue Aug 12, 2008 11:19 pm

I just watched that trailer. A question.......

Can panoramic games like that be made with real pictures?

Thanks :)
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Postby Lyberodoggy » Wed Aug 13, 2008 6:51 pm

It's difficult. I created one and looked crappy... But you seem to be a good director, so...
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