disable save

This forum is meant for posting anything related to Adventure Maker that doesn't fit in the other forums.Please post technical questions in the Technical Support Forum!

Moderators: time-killer-games, Vengeance66, Candle, reneuend, GM-Support

disable save

Postby Loll » Tue Feb 09, 2010 2:02 am

I want to disable save on a few screens and found

SaveMenuObject.Enabled=false
LoadMenuObject.Enabled=false

trouble is you can still use control+S/L

if I disable save/load in project properties, I can't enable these buttons either and do it that way.

Any advice please Loll
Loll
Member
 
Posts: 41
Joined: Tue Jun 10, 2003 1:17 pm

Postby Lyberodoggy » Tue Feb 09, 2010 2:34 pm

never occured to me. You can either not inform the player that there's a ctrl+S function or try to pull a trick using S in a Keyguard event.
User avatar
Lyberodoggy
Administrator
 
Posts: 2519
Joined: Sat Feb 17, 2007 3:31 pm
Location: Athens

Postby Mystery » Tue Feb 09, 2010 4:50 pm

I don't think that many players would use this technique to save AM games...

Doggy, do you think that assigning a Keyguard event to the key S would suppress the effect of the CTRL+S combination? I'm not sure it would. :?
Last edited by Mystery on Tue Feb 09, 2010 4:54 pm, edited 1 time in total.
User avatar
Mystery
Forum Admin and Games Page admin
 
Posts: 2990
Joined: Sat Feb 04, 2006 8:12 am
Location: Switzerland

Postby Lyberodoggy » Tue Feb 09, 2010 4:52 pm

It should, if the OCX processes the button input earlier.
User avatar
Lyberodoggy
Administrator
 
Posts: 2519
Joined: Sat Feb 17, 2007 3:31 pm
Location: Athens


Return to Adventure Maker General Discussion

Who is online

Users browsing this forum: No registered users and 4 guests

cron