Un-looping Video

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Un-looping Video

Postby JasonMc » Fri Jul 23, 2010 8:08 pm

This is probably a dumb question, but, as you all know, I'm something of a n00b right now at this (slowly getting better, tho, thanks to you guys!)

I have some longer animation sequence movies that I need to play ONCE through, and then go to the next frame automatically. I want to use either .swf or .mov format (but I can work with .avi if absolutely necessary).

I am using Flash Player 10 (which I also have a distribution license for, btw.) I need to either set .swf to not loop automatically on the longer videos (but automatically loop on some other flash files in the game), or I need to keep .mov or .avi from looping.

Help?
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Postby Candle » Fri Jul 23, 2010 8:51 pm

Please don't PM me questions, ask here in the forums!
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Postby JasonMc » Fri Jul 23, 2010 9:46 pm

Thanks, but I already searched those. I've already tried creating timed events, but for some reason, they do not work with the .swf video. Is there something specific I am overlooking?
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Postby Mystery » Fri Jul 23, 2010 10:07 pm

I've already tried creating timed events, but for some reason, they do not work with the .swf video.


Hi JasonMc,

In what sense doesn't it work?

Have you made sure, that on the frame where the player goes after the timed event, you went to the
Frame Properties -> Plugins Tab
and checked the box for "When the frame is loaded, remove all open Flash Movies"?

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Postby JasonMc » Fri Jul 23, 2010 10:25 pm

OH!!!! Okay, well, that answers that. Thank you. Like I said, I'm a little slow at this...

I think that should solve my problem. Thanks.
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Postby Mystery » Fri Jul 23, 2010 10:27 pm

No worries, I had the same problem when I used a flash file and timed event for the first time. ;)

You're most welcome, let us know if there are still issues with it :)
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