Sure, but I don't think it's doable with the Dialogue Wizard.
You can however script the dialogue, and then use a variant variable.
Check out these posts:
For creating the variant variable
http://www.adventuremaker.com/phpBB2/vi ... 2040#12040
For scripting the dialogue
http://www.adventuremaker.com/phpBB2/vi ... 9205#19205
Example how to use the variant variable in the scripted dialogue (actual script from my game with the variable CharacterName):
- Code: Select all
Text(1).caption= "Hey, good morning " + CharacterName + "! Today we are going to test the XO-245." +vblf+ "I have prepared everything."
And Doggy has another script which is also suitable for character avatars:
http://www.adventuremaker.com/phpBB2/vi ... php?t=3710
Good luck, and post if anything is unclear