Hi Interfacer,
thanks for using Adventure Maker.
Interfacer wrote:So, just to confirm, if I create export a game through Adventure Maker, this game will be compatible with the iPhone
Yes, if you select "iPhone/iPodTouch" as the "Target Platform" in the "Project Properties".
Interfacer wrote:and -therefore- can be listed on the app store, right?
Not exactly.
There are two kinds of applications (which includes games) that can be created for the iPhone:
- Natively compiled applications: those are the ones that are listed on the App Store. Creating such apps has been possible only since the release of the firmware 2.0 of the iPhone, on July 11, 2008. The only way to create such apps is by using the XCode developer tools, which run only on Macintosh computers. As far as I know, there is no other tool that allows you to create such apps. Also, the only way to deploy such applications is through the official Apple's Apps Store (which appears both on the Apple website and in iTunes). However, to get your app listed on that App Store, you will need an iPhone Developer Program subscription, which costs about USD $100 per year (and also gives you other advantages). Please note that if you want to create a 3D application, an application that uses the accelerometer, the camera, or any other advanced feature of the iPhone, this is the only possibility that you have.
- HTML-based application (aka "web apps"): those are the ones listed on the Apple's Web Apps page. It has been possible to create such apps since the release of the iPhone on June 29, 2007. Those apps can be run through the iPhone built-in "Safari" web browser, without any installation. You can get your app listed on the Apple's Web Apps page for free. You can also deploy your game without messing with Apples's Web Apps page. In fact, you just need to upload the HTML files to your own website and people will be able to play your game from the iPhone. This means that there is no censorship, and no subscription is needed. Unlike natively compiled applications, these apps do not support all the features of the iPhone (accelerometer, 3D, camera, etc.), but you can still create some very nice complex games. As far as I know, background sound (without leaving Safari) is not yet supported, though I may be wrong about this.
When you export a game with Adventure Maker v4.4.x or v4.5.x, the kind of application that is generated is the second one (HTML-based application, aka "web apps").
Interfacer wrote:Could anyone here point us to a published iPhone app, or give an example of an AM project successfully making the move to the iPhone?
Some games are under development. Please click
this link to play a preview of an iPhone version of
Aurora - The Secret Within, a successful PC game created with Adventure Maker (
game overview).
Since no major full-length games have been released yet, the first person who releases a full game for iPhone (created with Adventure Maker) will get a very large ad on the Adventure Maker homepage, many links though-out the website (resulting in very high exposure for free), priority support from the authors of AM, and possibly more.
Best regards,
GM-Support