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7th Edition Planning

PostPosted: Thu Jan 08, 2009 12:30 am
by chickens1127
Ladies and gentlemen, the seventh edition is rolling around. This time around, Bite By Byte will be a little different:

-This time, we will go more monthly, extending release date to 25th-27th. Articles should be in no later then the 25th.

-Editor's First Page will be scrapped. Instead, it will be replaced with an interview with a selected member.

-Now on, if you're an artist, you can submit a cover. This cover will only be used for one issue. If I do not recieve any, I will use the 2009 cover as seen in last issue. Follow these guidlines:

- Width: 8.4 in
- Length 10.85 in
- Please include "Bite By Byte", if you would like to know I believe Book Antiqua is the font for the 2008 cover. Also please add the Adventure Maker logo with the two wheels.
- Please submit this by the 23rd if you are intested by uploading it to a hosting site and PMing me the link.
__________________________________________________________

Please just write what your basic article topic is here.

PostPosted: Thu Jan 08, 2009 12:36 am
by Zenoc2
To be fair, the cover should be somehow related to an article in the magazine, don't you think?

Huh. I guess I had better do something worth mentioning, so that I can get an interview some day... :D

PostPosted: Thu Jan 08, 2009 1:41 am
by MRM2811
Zenoc2 and I are working on the next "Writers Block" article.
So that will be available very soon.

Zenoc2 has offered to proof read and edit..Woo. No more embarrising mistakes.

This one will be character development.

PostPosted: Thu Jan 08, 2009 3:35 am
by Zenoc2
"Embarrassing", you mean. :)

I will also be continuing my series on how to write a best selling backstory for an adventure game. MRM and I are still working together though, and so this one will also be on character development, but in relation to a game rather than a book, so you won't have to read the same article twice. :wink:

Hey, I may even submit a cover if I have time. Either way, expect good stuff from MRM and me.

PostPosted: Thu Jan 08, 2009 12:57 pm
by Lyberodoggy
I 'll try to actually write something this time.

I was preparing a basic java tutorial too, but I think that since java has currently nothing to do with AM it shouldn't be there so...

PostPosted: Thu Jan 08, 2009 1:04 pm
by chickens1127
Please, I would LIKE to see some slightly off-topic. Go ahead, I beg you to. :D

PostPosted: Thu Jan 08, 2009 10:08 pm
by chickens1127
Ermm...

Bump. It's fallen behind 5th edition for download. Anyways, good luck writing your articles

PostPosted: Thu Jan 08, 2009 10:48 pm
by saturn
I'll do a tutorial and i'll do a try for a cover.

PostPosted: Fri Jan 09, 2009 1:53 am
by reneuend
Lyberodoggy wrote:I 'll try to actually write something this time.

I was preparing a basic java tutorial too, but I think that since java has currently nothing to do with AM it shouldn't be there so...



see if you can show how to do OOP with AM. I dare you! :)
Actually, I would like to be able to do this for my next project!

PostPosted: Fri Jan 09, 2009 1:50 pm
by Lyberodoggy
But AM is already somewhat object orientated. Example:

TextBoxObject(1).Text="" refers to an object and to its method called text.
You can't of course use java or c++ classes directly in AM but you can create an OCX and use that instead. Still I don't have a language to create OCXs as VB.Net creates dlls. When dlls are supported, I promise to base a tutorial on them

PostPosted: Wed Jan 14, 2009 10:34 pm
by chickens1127
Well you could just do a tutorial on java, nothing to do with AM. I would love to learn more about Java.

PostPosted: Wed Jan 14, 2009 10:47 pm
by Lyberodoggy
I ll see into it, I m very stressed because of the C1 level exams in German this Saturday

PostPosted: Thu Jan 15, 2009 3:46 am
by reneuend
I loved Java back when I used it(1996 - version 2 I think). My company had other plans, so I haven't touched it since 2003. :(

It would be cool to build an adventure game from it though.

PostPosted: Thu Jan 15, 2009 10:45 am
by Lyberodoggy
Yes, could offer compatibility... But it would be difficult to manipulate graphics. Java is more of a console-based language for me, C++ is for graphics.

Jscript could be added as an option for AM tho... for Web-based games

PostPosted: Thu Jan 15, 2009 1:19 pm
by MRM2811
Chickens, did you get my email with the next article ?

PostPosted: Thu Jan 15, 2009 11:47 pm
by chickens1127
Uhhh..., wait, I believe so...


(I was on a field trip into New York City)

PostPosted: Tue Jan 27, 2009 10:31 pm
by Lyberodoggy
Anyone got the story of the Contest? maybe an interview after the contest and/or some contest games review?