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by 3dgamer » Mon Mar 09, 2009 12:40 am
I was combing the Net looking for how to use the
"Action.GetCurrentFrameName" feature and I came across how this person used it in his game and it helped pull me out a possible graphic redo mess.
How to Use "Action.GetCurrentFrameName" -
http://www.gwsoom.net/game/site/gamecompilation.html
(towards bottom of page)
Too bad he/she didn't have a posted email address or I would have sent them a note to thank them!
Well, enjoy!

3DGamer
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by mercedes » Mon Mar 09, 2009 12:54 am
Ya really who the heck wrote that article..

..lol..the name sounds familiar..by the way i found an email addy..Nice description of his/her game and AdventureMaker too..
game@gwsoom.org
Peace
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by 3dgamer » Mon Mar 09, 2009 1:48 am
Thanks, Mercedes, for the email addy (so where was it hiding?) I can at least drop them a note now.
Cya.
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by mercedes » Mon Mar 09, 2009 2:07 am
Hey...

I found it under "Index" then "Manual"..scrolled down till i saw Credits..it was listed there..took me a few minutes..I was trying to find out who wrote it and created the game..Also was trying to find the game to play it..lol
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by 3dgamer » Mon Mar 09, 2009 5:58 am
Thanks Mercedes, thanks juhuwoorps for the info.

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by Imari » Mon Mar 09, 2009 3:07 pm
That looks like a school project. I found the explanation of the process of the game was made better explained than in some of the articles that I've read by professionals. Very nice job, whoever did it.
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