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by Mikael » Fri Jun 16, 2006 6:27 pm
Is there a any way that I can set the timer limit for a frame to more than 65 seconds?
Thanks in advance for any help!
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Mikael
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by Mystery » Sun Jun 25, 2006 9:57 pm
You mean you create a countdown on a frame and this countdown should run longer than 65 seconds?
If so, please read the help files, there is an instruction on how to create a countdown and just replace the value with what you need.
http://www.adventuremaker.com/help/vbsc ... #countdown
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Mystery
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by Mikael » Sun Jul 02, 2006 7:20 pm
Thanks, but what I mean is a simple time limited frame (exactly like the one tou can choose in "Frame properties") over 65 seconds. The problem is that there is limit of 65 seconds on time limited frames.
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Mikael
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by Mystery » Sun Jul 02, 2006 7:32 pm
Sorry, in that case I misunderstood your question.
No, unfortunately timed events can be set at max 65, even with VBScript a bigger number is not accepted.
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Mystery
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by DarkWizard02 » Thu Jul 13, 2006 12:00 am
Hi, there.
I ran into this problem a few months ago when I first started playing
with it.
You can use a CreateTimedEvent 1, "t=t+1:CheckforEvents", True
This would basically fire an event every second which you increment
your timer (clock) and then check for events on that clock. You
then run into a whole bunch of different issues such as simultaneous
firing of the event and adding an object into inventory. I suggest
skipping the check events if you know inventory is being added and
so forth.
CheckforEvents is something you write that will forward the user to
the frame.
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DarkWizard02
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