How to make a dialogue start on hotspot click

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How to make a dialogue start on hotspot click

Postby Ortinco » Sun Jan 08, 2006 7:48 pm

Probably this problem is easy to resolve :( but I check on the help section and i dont find any answers on it :
*How to start dialogue only when a hotspot is clicked :?:
(when you click on a character the dialogue begin)
Ortinco
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Postby GM-Support » Sun Jan 08, 2006 10:08 pm

Hi Ortinco,

A dialogue starts when the frame that contains it appears, not when you click on a hotspot. However, you can duplicate your frame (let's call the resulting frames A1 and A2) and make it so that when the player clicks on a hotspot on frame A1, it goes to frame2 (with a hyperlink) and then the dialogue starts.

Does it make sense?

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Postby Ortinco » Mon Jan 09, 2006 5:45 am

yes, but the final game will be bigger to download
thanks again for your help! :D
Ortinco
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Posts: 14
Joined: Mon Jan 02, 2006 11:10 pm

Postby GM-Support » Mon Jan 09, 2006 1:32 pm

Hi Ortinco,

If two frames use the same graphics, sounds, videos, or other common ressources, those resources are not duplicated, meaning that your game won't be bigger.

The compiled game will have more files, but it won't be bigger to download (because when the files are compressed into an archive, they are no longer put into a cluster per file, so the "size on disk" is almost identical to the actual file size). However, it will be slightly bigger once installed on the hard disk (but not that much bigger).

So feel free to duplicate your frames.

Best regards,
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