Question about removing a hotspot

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Question about removing a hotspot

Postby mugginsmajik » Fri Mar 03, 2006 9:12 pm

Hi, is there a way to remove a hotspot permanently one you've dropped an item onto it, as it doesn't seem to come up on that property window. I have a scene where a dog is blocking your way and you need to give it some drugged meat in order for it to sleep, but I don't want it to be awake again every time you go back to that frame. The normal property window lets you disable a hotpot when clicked, can you do this with a drag dropped item?
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Postby Mystery » Fri Mar 03, 2006 9:43 pm

I would try it like this: Go to Manage Inventory Items. When you drag the item on the hotspot, a window pops up where you can make the settings. In the Action area you can remove the dragged item from the inventory. To make the hotspot invisible, I would go to the Variable area and check "Change the value of one or more variables...". Create a new integer variable which should become 1 when the item is dragged on the hotspot.
After that you can go to the hotspot properties and go to the Variable area and check "The hotspot must be enabled only if" and add the new variable you created at "... the value of the following variable is 0".

I hope that this works out.
Maybe a more experienced member has a more simple idea how this can be done.
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Postby Candle » Fri Mar 03, 2006 10:17 pm

Code: Select all
EXAMPLES:

To disable the hotspot number 1, use the following code:
Hotspot(1).Enabled = False


http://www.adventuremaker.com/help/vbsc ... s_and_text
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Postby Mystery » Fri Mar 03, 2006 10:26 pm

Candle, just to be sure: When you drag the item on the hotspot and the window pops up, you have to go to the Advanced area and type in the code? Did I understand this correctly?
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Postby Candle » Fri Mar 03, 2006 10:34 pm

Yes you will see the area to put the VB code in.
I don't have AM running right now as I'm coding on something else so can look .
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Postby mugginsmajik » Fri Mar 03, 2006 10:36 pm

Hi, thanks for your very quick replies, I'll see what I can do - Cheers!
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