Of course it is useful if your players know where they find a walkthrough, you are right Imari. However especially in games that are not linear a walkthrough can give away too much as players have to go through more information than they would really need.
I'm primarily interested in the techniques. Of course I have played games with a hint/help system so I got an idea what kind of help systems have been realized so far in other games (not done with AM).
But now I would like to figure out a good way doing it in AM. I'm sure that there is a good solution (or maybe even different good solutions) but I have to get into it again as soon as I have more time.
This is a very interesting topic