GIF sequencer

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GIF sequencer

Postby Grumpydlw » Fri Nov 03, 2006 6:39 am

I'm still having fun with the jpg (gif) sequencer.
I click on a hotspot and go to a frame that has hotspot(1) 0,0 640,480.
I play a series of jpegs my final line of code is:
Action.GoToFrame (JPGSequencePrefix & " On.jpg"), 0.1, 1
This new frame is a 360 pan. I don't get there.
The sequencer has stopped and is still displaying the frame that has the 640,480 hotspot. I've indicated that when the hotspot is clicked I would advance to the 360 pan.
Is there a line of code I can use, instead of GoToFrame, that would "activate" the hotspot and allow me to use the existing properties to take me to the 360? :?:
Hopefully something simple like "clickhotspot(1)"
I'm trying to clean up some bugs in my first game.
Thanks for your help.
dlw
Grumpydlw
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Posts: 35
Joined: Mon Jan 16, 2006 8:10 am
Location: Oregon, USA

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