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Postby rpgfaker » Thu Jan 31, 2008 8:49 pm

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Last edited by rpgfaker on Tue Sep 23, 2008 6:38 am, edited 1 time in total.
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Re: a gif question

Postby GM-Support » Thu Jan 31, 2008 9:13 pm

rpgfaker wrote:By using Unfreeze to make .gif animations does the number of frames inside the .gif affect the number of items I can import?


No. The word "frame" in Adventure Maker is not related to the word "frame" as in the "frames of an animation". What Adventure Maker calls "frame" is what other applications often call "room", "scene", or "slide". Furthermore, the number of frames is not always the same as the number of pictures in your game. For example, you can create "Solid Color" frames, or two frames that have the same background picture, or you can have one frame that contains a lot of graphical hotspots (i.e. a lot of pictures inside a single frame).

To easily keep track of the number of AM frames you have, it corresponds to the number of thumbnails that you can see on the ""Frames Management" window.

If you happen to reach the 150 limit, you can always remove some frames to free up some space.
Last edited by GM-Support on Fri Feb 01, 2008 9:32 pm, edited 1 time in total.
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Postby rpgfaker » Thu Jan 31, 2008 9:21 pm

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Last edited by rpgfaker on Tue Sep 23, 2008 6:37 am, edited 1 time in total.
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Postby Chromegloss55 » Fri Feb 01, 2008 7:25 pm

Another thing...

The frame isn't just the bitmap/jpeg file, it also consists of two other data files. So if you want to REALLY get rid of the frame, you have to delete those as well...
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Last edited by Chromegloss55 on Tue Feb 24, 2009 3:10 pm, edited 1 time in total.
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Postby GM-Support » Fri Feb 01, 2008 9:32 pm

To delete the bitmap/jpeg file, you can use the "Manage Resources" window.

To delete the other data files, you just have to select the frame thumbnail from the "Frames Management" window and press Delete (or right-click and click delete).
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