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This forum is meant for requesting technical support or reporting bugs.

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Postby rpgfaker » Sat Mar 01, 2008 10:37 pm

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Postby Lyberodoggy » Sat Mar 01, 2008 10:46 pm

I think it's like the procedures: you can add as much as you want withouth any side effects...
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Postby rpgfaker » Sun Mar 02, 2008 12:28 am

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Postby Mystery » Sun Mar 02, 2008 12:31 am

Moved to Technical Support subforum :)
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Postby rpgfaker » Sun Mar 02, 2008 12:36 am

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Postby GM-Support » Sun Mar 02, 2008 4:41 am

The drawback of having hundreds of variables is that it can take much longer to load a saved game. I hope it will be fine-tuned in a future update.
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Postby rpgfaker » Sun Mar 02, 2008 5:12 am

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Postby Lyberodoggy » Sun Mar 02, 2008 8:20 am

If you can debug a project with more than 50 variables, then you 're superhuman :P


To GM: could there be the ability (in a future version of AM) to create fully encoded games for the PSP, which could even run from a UMD and support even vbs?

Hasn't Sony given out a SDK for developers?
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Postby GM-Support » Sun Mar 02, 2008 3:15 pm

Lyberodoggy wrote:Hasn't Sony given out a SDK for developers?


I don't think so, without going through the full process of becoming a registered developer. Creating games for UMD would require each of you to become a registered developer, pay for the developer hardware, the SDK, the support, etc.
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Postby rpgfaker » Sun Mar 02, 2008 3:49 pm

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Postby Lyberodoggy » Sun Mar 02, 2008 4:01 pm

Ok I didn't realise that before... It would just be great if AM could create executables for the PSP and not html files...
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Postby rpgfaker » Sun Mar 02, 2008 4:21 pm

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Postby Lyberodoggy » Mon Mar 03, 2008 1:51 pm

Yep, it was snowing two weeks ago :P
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Postby Chromegloss55 » Tue Mar 04, 2008 9:01 pm

You can create as many variables as you like as their data is stored in a special file within the project folder. But too many makes the system get cluttered and difficult to work with only make as many as you need.
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Postby rpgfaker » Sun Mar 09, 2008 6:22 pm

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Postby GM-Support » Mon Mar 10, 2008 2:19 am

I didn't know you were talking about the PSP in the first post. Sorry for the confusion, and thanks for sharing this info.
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Postby rpgfaker » Wed Mar 12, 2008 3:53 pm

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