Multiple Frame Merging??

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Multiple Frame Merging??

Postby Taretia » Sat May 03, 2008 10:02 pm

Hi!

I was wondering if it's possible to merge multiple frames onto one. For example to merge something like UserInterface onto frame A and then merge frame A onto frame B. Would frame B display both frameA and UI?? Is it possible somehow? :lol:

Thank You!
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Postby Candle » Sat May 03, 2008 10:56 pm

Move to Adventure Maker Technical Support and Bug Reports where it belongs.
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Re: Multiple Frame Merging??

Postby GM-Support » Sun May 04, 2008 1:03 am

Taretia wrote:I was wondering if it's possible to merge multiple frames onto one. For example to merge something like UserInterface onto frame A and then merge frame A onto frame B. Would frame B display both frameA and UI?? Is it possible somehow? :lol:


Sorry, cascading merging is not possible.

So frameB would not display both frame1 and UI.
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Postby Lyberodoggy » Sun May 04, 2008 8:52 am

If frame1 and UI were merged to frameB, would that work?
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Postby GM-Support » Sun May 04, 2008 11:44 am

No: a frame can be merged to multiple frames, but multiple frames cannot be merged to a single frame.
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Postby Taretia » Mon May 05, 2008 9:53 pm

ok, thank you. Is there no way around either? Somehow I could get the same result?
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Postby GM-Support » Mon May 05, 2008 10:45 pm

I think you can use ShadowHunter's Hotspot Magic for Adventure Maker (free).
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Re: Multiple Frame Merging??

Postby Stitches » Sun Mar 09, 2014 11:35 am

I found a good way around this way to apply a custom inventory via frame merging and allowing for room on the assigned frame to display other attributes of the game. Then I used variable switches on the assigned frame to open up other sections. Use variable with events in game and VB the advanced of the hotspots.

Example:
Frame: Inventory 1
1. On inventory page have 1 hotspot pic with anything, then draw another and make it only visible if-
Variable = 1
2. Make a 2nd frame GameFrame and give it a picture hotspot which switches the variable between 1 and 0.
3. Now, Assign the inventory to the gameframe.

Hotspot 1 on the inventory frame (and however many others) can now be the interactive inventory as per usual (when you know what you want it to look like).
Hotspot 2 can be anything (let's say a simple graphic message)
Now in game via our hypothetical 3rd hotspots here, we can open and close the wee message box.

Once you get this,, well you can do all sorts with the merged frame inventory without even using an external program, though if you want it to shine... keytguard (SH's plugin) will give it that sqeuak ;)

Hope this was helpful to all folks traipsing the waters of newbies... I'm not in too deep myself :) Happy to offer a hand.
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