by Thisalike » Sat Sep 13, 2008 1:23 am
I tried this with the two time events but it failed, because it runs still differently fast on different computer systems. I reduced the mem size of the pictures. 2,25 MB before in bmp changed to 70 kb in jpeg (only for a film-like trailer, that I also use as a benchmark for the timing of my game). The music file is also a small mp3. So... the timing was much better (on my AMD 2800+). There is also the option to make film sequenzes with a gif animator but it is also the game timing you know? As a gamer you feel after hours when the music is timed differently on different fast computer configurations. I mean nobody can predict what programs will be running in background on gamer`s systems that slow down the first load of a picture or new music or sound file.
I can only imagine a new feature in AM that "knows" how the hotspots and timed events are connected and loads up let`s say 100 Pictures before they are needed and before the gamer`s interaction begins. This preload continues while the gamer is playing the game. So the next images are shown without a break. Also the media player can be loaded before it is needed, all the sound files... the feature could be optional for computer systems with smaller RAM sizes.
This is the idea and because I`m no programmer I can`t create the right plugin for this problem or anything. I just can make a game, that is difficult and time eating enough. Thanks to AM-team I can make music, paintings, dialogues, riddles and story all by myself- and so I do, but I need help with this question above.