I don`t get it synchronized

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I don`t get it synchronized

Postby Thisalike » Mon Aug 25, 2008 3:08 am

Hi there,

I try to synchronize my music to the pic-timing, but it seems to be impossible because of a short loading break. This little microbreak seems to be different on different computer systems. How can I prevent this problem? I use bmp format and wav sounds (only for music -soundfx is in mp3). Yes I know these formats are bigger than mp3 and jpeg but the quality is just a little bit better. But that`s what I need for my adventure, no wrong dotts at the wrong places, no static noise or shortened music-instruments.
What can I do?
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Postby Lyberodoggy » Mon Aug 25, 2008 7:26 pm

I don't know if the break has to do with the file format.
You can use a low-compression level and compress the wavs into mp3s
You can also use OGG Vorbis compression (and make sure the end-user has the OGG codec)
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Postby mercedes » Tue Aug 26, 2008 12:27 am

I don't know what you are trying to do ..but is there a possibility to use a transition..so it slows down the user going there till the music plays..?..Like perhaps a transition of say 1 second...Or a Created timed Event..

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Postby Thisalike » Tue Aug 26, 2008 11:05 am

If AM loads a picture the first time (in test/preview or when i play an adventure sequence) then it`s a little bit slower than when it loads it a second time a short time after the first time. It is as if AM remembers the position of the pictures or music files.
When someone wants to play my game, then he/she sees the pictures first time loaded. This first-time-loading is the problem because I cannot synchronize anything. Because the sounds and the pictures and also the different file formats need different time to be loaded. When pictures and sound would be "preloaded" or something like that the adventure would have the same speed every time I play it.
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Postby Mystery » Tue Aug 26, 2008 11:10 am

Indeed, AM uses Windows Media Player to play sound - I assume that this is why there is a short delay when music has to load the first time.
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Postby mercedes » Tue Aug 26, 2008 11:18 am

You could try creating 2 timed events..one right after the other..within seconds of each other..First create the timed event for the music..and then the frame..This would make them play at the same time..You may have to mess with it for a minute..Use vbs script as opposed to the audio tab..Assuming you want to try this of course.

Also another option is
EZ Talk
It's a plugin made for AM..

Peace~
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Postby Thisalike » Sat Sep 13, 2008 1:23 am

I tried this with the two time events but it failed, because it runs still differently fast on different computer systems. I reduced the mem size of the pictures. 2,25 MB before in bmp changed to 70 kb in jpeg (only for a film-like trailer, that I also use as a benchmark for the timing of my game). The music file is also a small mp3. So... the timing was much better (on my AMD 2800+). There is also the option to make film sequenzes with a gif animator but it is also the game timing you know? As a gamer you feel after hours when the music is timed differently on different fast computer configurations. I mean nobody can predict what programs will be running in background on gamer`s systems that slow down the first load of a picture or new music or sound file.
I can only imagine a new feature in AM that "knows" how the hotspots and timed events are connected and loads up let`s say 100 Pictures before they are needed and before the gamer`s interaction begins. This preload continues while the gamer is playing the game. So the next images are shown without a break. Also the media player can be loaded before it is needed, all the sound files... the feature could be optional for computer systems with smaller RAM sizes.
This is the idea and because I`m no programmer I can`t create the right plugin for this problem or anything. I just can make a game, that is difficult and time eating enough. Thanks to AM-team I can make music, paintings, dialogues, riddles and story all by myself- and so I do, but I need help with this question above.
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Postby mercedes » Sat Sep 13, 2008 1:47 am

Ok, from what i understand, the pictures are loading faster then the music files right..? and that you want to synchronize both of them so they play at the same time... I have 2 suggestions only i don't know if this will change the outcome. The only thing i can see is that Media player is what takes so long to load the files..

1. You can change the default player... and or EZ TALK..it also plays audio files..


Am I on the right track here of what u are wanting..?
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Postby Thisalike » Sat Sep 13, 2008 2:57 am

Also with sounds and music, yes. But I mean the pictures need a different time to be loaded. If you make a picture sequence as in a gif animator and watch it the first time the picture sequence needs longer to come to an end than when you watch the same picture sequence again after the first time.
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Postby mercedes » Sat Sep 13, 2008 4:17 am

oh ok...i see what your saying now..I may run into this problem myself..soon, as i plan to do the same thing. . And you know this is the way it is with almost anything the first time u see it..Its the same as html or riddle games..Or online flash games....When i go through it once..it takes longer..I go through it a second time..and its fast..I dont know if there is such a fix for that..Especially where pictures are concerned and or music files....I believe with music and or video..there is a "buffering" files have to go through..online or offline...:( I may be wrong..Which is why a timed event maybe necessary or a transition...you force the engine to view it at a certain time..Thats all I have...Lyberodoggy might have something better in mind..or someone else..:)

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New computer and vista

Postby Thisalike » Fri Dec 12, 2008 4:17 pm

Hi,

I bought a new computer dual core 6000+ 2 gig ram with vista and so on. Now the synchr problems are gone and I also can use the thumbnail mode in the larger project without getting an error message. The first part of the adventure is nearly done.

Thanks for helping.
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Postby Lyberodoggy » Fri Dec 12, 2008 5:14 pm

Try Linux for office tasks and keep developing the game on windows. But try linux!! They are great with multicore systems...
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