by 3dgamer » Sun Oct 24, 2010 10:59 pm
Hi Marco,
I've been away from the forums for a loooong time but saw your message and thought I'd take a shot at what I think you might be saying (If I understand you correctly).
I think that my approach to having an event occur when a certain position in a video is reached is to actually create my video in segments so that when that segment ended, I could trigger an event. Then I would continue the video from that point via the next video segment. So my approach would be more so to re-think of how I would create my video file in that I would slice it up into segments that ended where I would want my coded events to occur. Something like this:
1. Video segment one: squirrel runs up tree and reaches tree hole (freeze frame/cutaway image on squirrel)
2. Coded Event: trigger sound file and show text, "You earned one point."
3. Video segment two: video continues/resumes from freeze frame/cutaway and squirrel enters hole. Once in the hole, the squirrel reaches two staches of acorn nuts: one stache is smaller with the squirrel's name the other is bigger with squirrel's brother's name (freeze frame/cutaway image on squirrel).
4. Close-up Image of two staches: User clicks on larger stache of acorns that has squirrel's brother's name.
5. Coded Event: Trigger sound file and show text, "THEFT ALERT!"
6. Close-up Image of two staches: User clicks on small stache of acorns that has squirrel's name.
7. Coded Event: Trigger pleasant sound file and show text image: "You earned two points. You may eat now."
8. Video segment three: video continues/resumes from freeze frame/cutaway and squirrel munches down his stache of acorns.
Okay, this is a very simple example but it shows that a continuous video (the squirrel going up a tree until he eats some acorns) can be sliced at desired intervals to allow for coded event execution.
Well, hope I understood your question and hope this can help some.
3DGamer