@ginchpuppy, if I understood you correctly, you don't have to do scripting.
From the help document available here:
http://www.adventuremaker.com/help/techniques.htm
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1. Is there a way for a hotspot to be activated after I click on another hotspot at a different location (without scripting)?
Yes, through the use of variables (NO scripting is required). Just follow these steps:
1. Go to the "Hotspot Properties" of your first hotspot and change the first option that is under the "variables" tab so that a variable becomes 1 when the hotspot is clicked.
2. Go to the Hotspot Properties of your second hotspot and change the second option that is under the "variables" tab so that the hotspot is activated (i.e. "visible" or "enabled") only when the value of the variable is 1.
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@reneuend, are you sure about recommending Flash or Silverlight? Adobe just stated they are going to ditch mobile Flash and did Silverlight ever make it? The current way to go for browser games seems to be html5 along with javascript. For hobbyists a good starting point is to use one of the free html5 game engines such as Scirra 2 or Tululoo.
Then again, while it is possible to make adventure games which run in a browser (today you can even have a 'save game' feature there), I still prefer the highly optimized AM interface for developing. I just hope one day AM will output html5