Plugins and script not working in compiled game

This forum is meant for requesting technical support or reporting bugs.

Moderators: time-killer-games, Vengeance66, Candle, reneuend, GM-Support

Plugins and script not working in compiled game

Postby Morsy » Wed May 02, 2012 3:06 am

Hi guys,
I (finally) finished my game and compiled it. I played it and the 360 panorama plugin thing wasn't working, the third person plugin wasn't working, and some script that caused you to go to another frame after the dialogue created with the dialogue wizard finished wasn't working. By not working I mean not there at all. No error pop ups or anything, just nothing. Aren't these plugins installed along with AM? Why are they not working and how do you fix it?

Thanks, answering this question is the key to unlocking my game :3
User avatar
Morsy
Active Member
 
Posts: 88
Joined: Wed Feb 08, 2012 11:15 pm
Location: USA

Postby reneuend » Wed May 02, 2012 2:01 pm

First, we should get some base questions answered. I hope you don't mind ( I haven't been around much the past few months):

It works before you compile AM in your tests?
You have the full or commercial version of AM?
The plugins are in the AM executable directory?
You're compiling using AM's compiler?
You didn't change the compile script file?
You didn't change anything in the AM folders?
You're using Windows OS?
You've created and compiled a game before without plugins and it worked?
You've created and compiled a game before with a plugin?
---


Image
Image
User avatar
reneuend
Administrator
 
Posts: 2762
Joined: Sat Nov 22, 2008 8:37 pm
Location: Midwest Cornfield, USA

Re: Plugins and script not working in compiled game

Postby mercedes » Wed May 02, 2012 5:06 pm

Morsy wrote:Hi guys,
I (finally) finished my game and compiled it. I played it and the 360 panorama plugin thing wasn't working, the third person plugin wasn't working, and some script that caused you to go to another frame after the dialogue created with the dialogue wizard finished wasn't working. By not working I mean not there at all. No error pop ups or anything, just nothing. Aren't these plugins installed along with AM? Why are they not working and how do you fix it?

Thanks, answering this question is the key to unlocking my game :3


For the 3rd person plugin, was there an actual character there in the frame?

I didn't know you had the full version to compile..I assumed you had the Free version...

..most of the plugins aren't compatible..in the same frame..
User avatar
mercedes
VIP
 
Posts: 2460
Joined: Sun Mar 09, 2008 10:43 pm
Location: Canada..~

Postby Morsy » Wed May 02, 2012 11:59 pm

reneuend wrote:First, we should get some base questions answered. I hope you don't mind ( I haven't been around much the past few months):

It works before you compile AM in your tests?
You have the full or commercial version of AM?
The plugins are in the AM executable directory?
You're compiling using AM's compiler?
You didn't change the compile script file?
You didn't change anything in the AM folders?
You're using Windows OS?
You've created and compiled a game before without plugins and it worked?
You've created and compiled a game before with a plugin?

Eeyup
Where's that?
Nope
Eeyup
Nope
Nope
Eeyup
This is my first game.
This is my first game.
Last edited by Morsy on Thu May 03, 2012 2:06 am, edited 1 time in total.
User avatar
Morsy
Active Member
 
Posts: 88
Joined: Wed Feb 08, 2012 11:15 pm
Location: USA

Re: Plugins and script not working in compiled game

Postby Morsy » Thu May 03, 2012 12:00 am

mercedes wrote:
Morsy wrote:Hi guys,
I (finally) finished my game and compiled it. I played it and the 360 panorama plugin thing wasn't working, the third person plugin wasn't working, and some script that caused you to go to another frame after the dialogue created with the dialogue wizard finished wasn't working. By not working I mean not there at all. No error pop ups or anything, just nothing. Aren't these plugins installed along with AM? Why are they not working and how do you fix it?

Thanks, answering this question is the key to unlocking my game :3


For the 3rd person plugin, was there an actual character there in the frame?

I didn't know you had the full version to compile..I assumed you had the Free version...

..most of the plugins aren't compatible..in the same frame..

Eeyup
I do have the free version.
User avatar
Morsy
Active Member
 
Posts: 88
Joined: Wed Feb 08, 2012 11:15 pm
Location: USA

Re: Plugins and script not working in compiled game

Postby mercedes » Thu May 03, 2012 12:47 am


I didn't know you had the full version to compile..I assumed you had the Free version...

I do have the free version.

You have the full or commercial version of AM?
Commercial

***********
I'm confused..

You mention here you have the Commercial..and you have the FREE.

If you are running Free version, plugins won't work. You need FULL version of AM.
Be it the Commercial or the NON-Commercial, to run and compile as an EXE..

Did I misunderstand...what you meant..?
User avatar
mercedes
VIP
 
Posts: 2460
Joined: Sun Mar 09, 2008 10:43 pm
Location: Canada..~

Re: Plugins and script not working in compiled game

Postby Morsy » Thu May 03, 2012 2:07 am

mercedes wrote:
I didn't know you had the full version to compile..I assumed you had the Free version...

I do have the free version.

You have the full or commercial version of AM?
Commercial

***********
I'm confused..

You mention here you have the Commercial..and you have the FREE.

If you are running Free version, plugins won't work. You need FULL version of AM.
Be it the Commercial or the NON-Commercial, to run and compile as an EXE..

Did I misunderstand...what you meant..?

Oops... I thought commercial meant free :oops:

:shock: So you HAVE to buy so the plugins work? Can the player put the game in their projects and then play it so it plays with the plugins?
User avatar
Morsy
Active Member
 
Posts: 88
Joined: Wed Feb 08, 2012 11:15 pm
Location: USA

Postby mercedes » Thu May 03, 2012 2:46 am

Can the player put the game in their projects and then play it so it plays with the plugins ?


They would have to install AM, and the plugins. If any need registration codes ect. They would need them...Same as what you have..
User avatar
mercedes
VIP
 
Posts: 2460
Joined: Sun Mar 09, 2008 10:43 pm
Location: Canada..~

Postby Morsy » Thu May 03, 2012 9:06 pm

mercedes wrote:
Can the player put the game in their projects and then play it so it plays with the plugins ?


They would have to install AM, and the plugins. If any need registration codes ect. They would need them...Same as what you have..

The plugins come with AM when you install it, but it's not working when you play it even though AM is installed.
What about the script?
User avatar
Morsy
Active Member
 
Posts: 88
Joined: Wed Feb 08, 2012 11:15 pm
Location: USA

Postby mercedes » Thu May 03, 2012 9:26 pm

The plugins come with AM when you install it, but it's not working when you play it even though AM is installed.


Do you and they have them checked off in the Project's Properties, under the Plugins TAB... ?

What about the script?


I would have to see what you are doing...By posting the script..and telling me where you have it...Details please!~ :)

***********
The one thing that could go wrong with the dialogue wizard, and it not going to the frame;
Would be that they aren't clicking the dialogue the same way you have it set up.
Therefore, when it comes time to go to frame, they have clicked dialogue in a different way..and that's why its not going to that frame.
You might have to set up a variable.
User avatar
mercedes
VIP
 
Posts: 2460
Joined: Sun Mar 09, 2008 10:43 pm
Location: Canada..~

Postby Morsy » Thu May 03, 2012 9:48 pm

mercedes wrote:
The plugins come with AM when you install it, but it's not working when you play it even though AM is installed.


Do you and they have them checked off in the Project's Properties, under the Plugins TAB... ?

What about the script?


I would have to see what you are doing...By posting the script..and telling me where you have it...Details please!~ :)

***********
The one thing that could go wrong with the dialogue wizard, and it not going to the frame;
Would be that they aren't clicking the dialogue the same way you have it set up.
Therefore, when it comes time to go to frame, they have clicked dialogue in a different way..and that's why its not going to that frame.
You might have to set up a variable.

Eeyup

Script:
Code: Select all
GoToFrame "12"

I put the script in the box that says "After the answer has been given, do the following:" in the Question Properties in the Advanced tab in the Dialogue Wizard. :lol:

There is only one way to go through the dialogue and they can't go through it in a different way.
User avatar
Morsy
Active Member
 
Posts: 88
Joined: Wed Feb 08, 2012 11:15 pm
Location: USA

Postby mercedes » Thu May 03, 2012 9:51 pm

Did you compile it as an EXE, or did you send them Project Folder? In other words, are you evaluating AM ?
User avatar
mercedes
VIP
 
Posts: 2460
Joined: Sun Mar 09, 2008 10:43 pm
Location: Canada..~

Postby Morsy » Thu May 03, 2012 10:00 pm

mercedes wrote:Did you compile it as an EXE, or did you send them Project Folder? In other words, are you evaluating AM ?

Neither. I can't compile it into an exe because I have free version. I wish I could evaluate it and make an exe T_T I'll try to send them a project folder.
I only evaluated AM for the Advanced and Plugin tabs.
User avatar
Morsy
Active Member
 
Posts: 88
Joined: Wed Feb 08, 2012 11:15 pm
Location: USA

Postby mercedes » Thu May 03, 2012 10:05 pm

I'll try to send them a project folder.


How were you sending it before?? I assumed maybe you can make an exe with evaluation...

An AM1 file?
If so, that might explain why nothing worked.

You're only choice might be by Project folder...

You send it to a zip folder..and upload it to a file hosting site. Then they in turn download it..to desktop.
Unzip it, to DT. Then they open it up project folder with AM.:)

They would have to have AM installed. Be sure to check off plugins in the plugins tab, under Project's properties.
Also, they might have to evaluate it as well..for scripting and plugins to work.
User avatar
mercedes
VIP
 
Posts: 2460
Joined: Sun Mar 09, 2008 10:43 pm
Location: Canada..~

Postby Morsy » Thu May 03, 2012 10:35 pm

mercedes wrote:
I'll try to send them a project folder.


How were you sending it before?? I assumed maybe you can make an exe with evaluation...

You're only choice is by Project folder...

You send it to a zip folder..and upload it to a file hosting site. Then they in turn download it..to desktop. Unzip it, to DT. Then they open it up project folder with AM.:)

They would have to have AM installed. Be sure to check off plugins in the plugins tab, under Project's properties.

Similar to a demo..

An am1 file.
I have to check off the plugins before I compile in the projects properties?
User avatar
Morsy
Active Member
 
Posts: 88
Joined: Wed Feb 08, 2012 11:15 pm
Location: USA

Postby mercedes » Thu May 03, 2012 10:37 pm

You're not compiling it. You're simply sending them a copy of your project.

Keep it exactly as is. When they download it, they'll have to go thru exactly what you have to go thru, to view and play game..
User avatar
mercedes
VIP
 
Posts: 2460
Joined: Sun Mar 09, 2008 10:43 pm
Location: Canada..~

Postby Morsy » Thu May 03, 2012 10:40 pm

mercedes wrote:You're not compiling it. You're simply sending them a copy of your project.

Keep it exactly as is. When they download it, they'll have to go thru exactly what you have to go thru, to view and play game..

Ok. Want to try out my game right now :lol: ?
User avatar
Morsy
Active Member
 
Posts: 88
Joined: Wed Feb 08, 2012 11:15 pm
Location: USA

Postby mercedes » Thu May 03, 2012 10:42 pm

I wish I could..:(..

I'm unable to download on this account..It costs $ everytime I download/upload...:(
User avatar
mercedes
VIP
 
Posts: 2460
Joined: Sun Mar 09, 2008 10:43 pm
Location: Canada..~

Postby Morsy » Thu May 03, 2012 10:44 pm

mercedes wrote:I wish I could..:(..

I'm unable to download on this account..It costs $ everytime I download/upload...:(

? Why? You can't go on a website that lets you download free?
User avatar
Morsy
Active Member
 
Posts: 88
Joined: Wed Feb 08, 2012 11:15 pm
Location: USA

Postby mercedes » Thu May 03, 2012 10:46 pm

? Why? You can't go on a website that lets you download free?


It's the actual router that charges, It's like a cell phone..for lack of a better way of putting it.
I live in a remote area, and am unable to get cable modem..or any other internet host.
User avatar
mercedes
VIP
 
Posts: 2460
Joined: Sun Mar 09, 2008 10:43 pm
Location: Canada..~

Postby Morsy » Thu May 03, 2012 10:48 pm

mercedes wrote:
? Why? You can't go on a website that lets you download free?


It's the actual router that charges, It's like a cell phone..for lack of a better way of putting it.
I live in a remote area, and am unable to get cable modem..or any other internet host.

Oh :( I'm gonna test it on my other computer, thanks for the help!

Edit: That is, if you're gonna switch to another account that won't charge you :3 Whenever you can
User avatar
Morsy
Active Member
 
Posts: 88
Joined: Wed Feb 08, 2012 11:15 pm
Location: USA


Return to Adventure Maker Technical Support and Bug Reports

Who is online

Users browsing this forum: No registered users and 0 guests

cron