Sound - need tutorials

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Sound - need tutorials

Postby PINGO TINTO » Thu May 03, 2012 2:04 am

:arrow: :arrow: http://youtu.be/ZNjR1EJVcGE

I have a problem with sounds
To play a sound beating with his hand on the door when I click on a hotspot several times?


There toturiais when should I use to explain the properties of sounds or frames on the properties of hotspots?
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Postby mercedes » Thu May 03, 2012 2:59 am

Did you want the sound to stop, after they have beat on the door? But its NOT stopping....?

Or,

Do you want a second sound to play after they have beat on the door, first time ?

Explain a bit more..please.. I prefer it when you talk in the videos..I understand you fine..I can make out what you are saying. :)
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Postby PINGO TINTO » Thu May 03, 2012 3:04 am

mercedes wrote:Did you want the sound to stop, after they have beat on the door? But its NOT stopping....?

Or,

Do you want a second sound to play after they have beat on the door, first time ?

Explain a bit more..please.. I prefer it when you talk in the videos..I understand you fine..I can make out what you are saying. :)


It hit a door with the normal hand

Mouse -> click, click, click in hotspot = Knock, knock, knock, sound :)
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Postby mercedes » Thu May 03, 2012 3:06 am

It hit a door with the normal hand

Mouse -> click, click, click in hotspot = Knock, knock, knock, sound


Knock, knock, knock, sound?

Is the knock and the sound --2 different sounds..?

So it's;

sound-1,sound-1, sound-1, sound-2 ?
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Postby PINGO TINTO » Thu May 03, 2012 3:11 am

mercedes wrote:
It hit a door with the normal hand

Mouse -> click, click, click in hotspot = Knock, knock, knock, sound


Knock, knock, knock, sound?

Is the knock and the sound --2 different sounds..?

So it's;

sound-1,sound-1, sound-1, sound-2 ?


my problem is that the sound only plays once
But if you play a sound with another name
then you can already play the sound

Adventure Maker can not play two sounds in a row?
that is the same sound
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Postby PINGO TINTO » Thu May 03, 2012 3:19 am

I want to do the same effect as shown in the video from youtube

But that does not have to create variables and two hotsopts and having to put different names on the sounds, because the sound is the same
Last edited by PINGO TINTO on Thu May 03, 2012 3:20 am, edited 1 time in total.
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Postby mercedes » Thu May 03, 2012 3:20 am

..You want to play 2 sounds in a row..One right after the other?
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Postby PINGO TINTO » Thu May 03, 2012 3:23 am

mercedes wrote:..You want to play 2 sounds in a row..One right after the other?



not

I click one time and the sound plays once a

I click two times and two times the sound plays

I click 10 times and 10 times the sound plays

is the sound of knocking at the door normal
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Postby PINGO TINTO » Thu May 03, 2012 3:26 am

I'm going to bed


Tomorrow we try the problem of sound

Thank you Mercedes
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Postby mercedes » Thu May 03, 2012 3:41 am

**********

I don't know why you would want to create 2 hotspots and name sounds differently...:?

You only need one hotspot, and one sound in the audio tab.

Each time you click it, it should play the sound again. Same sound, again. As many times as you click it, the sound should play...

I want to do the same effect as shown in the video from youtube

But that does not have to create variables and two hotsopts and having to put different names on the sounds, because the sound is the same


**********

If you want;
Show me what happens when you try it the another way, the way its not working for you. And I'll compare the 2 videos. :)
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Postby PINGO TINTO » Thu May 03, 2012 2:46 pm

mercedes wrote:**********

I don't know why you would want to create 2 hotspots and name sounds differently...:?

You only need one hotspot, and one sound in the audio tab.

Each time you click it, it should play the sound again. Same sound, again. As many times as you click it, the sound should play...

I want to do the same effect as shown in the video from youtube

But that does not have to create variables and two hotsopts and having to put different names on the sounds, because the sound is the same


**********

If you want;
Show me what happens when you try it the another way, the way its not working for you. And I'll compare the 2 videos. :)


I made a new video :arrow: http://youtu.be/sAnfRL65Hnc
I hope I have explained better
thank you Mercedes
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Postby mercedes » Thu May 03, 2012 5:25 pm

The sound is stopping, after one click, because you are stopping all sounds..under the action tab.

Take that out of there..if you want the sound to happen again..each time you click :)

1 hotspot, 1 sound, No action TAB..and it will knock with each click.



**************

If that's not what you're after;

I"m not sure why you are stopping all sounds..I can't wrap my head around that..
You'll have to explain that to me..first..Just so I can understand why..:)


***************
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Postby PINGO TINTO » Sun May 06, 2012 2:31 am

mercedes wrote:The sound is stopping, after one click, because you are stopping all sounds..under the action tab.

Take that out of there..if you want the sound to happen again..each time you click :)

1 hotspot, 1 sound, No action TAB..and it will knock with each click.



**************

If that's not what you're after;

I"m not sure why you are stopping all sounds..I can't wrap my head around that..
You'll have to explain that to me..first..Just so I can understand why..:)


***************



I tucked stop all sounds because I've tried everything but it does not work.
Stopping all sounds, or not stopping the problem continues.

The Adventure Maker has problems to play the sounds.

Thus it is impossible to have a realistic sound in the game.
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Postby reneuend » Sun May 06, 2012 4:07 am

I think the problem you are facing is if you click a second time while the hotspot is still playing the first sound, it will not recognize the click action and therefore will not play again until the first sound is done playing.

I'll do some experimenting, but this is not a bug. its simply waiting for the action to finish before accepting another action.

(update) After experimenting, it seems AM reads 1 click per second at its fastest. Could you add a quick animation for each knock to delay the user from clicking so quickly? Just a thought.

(another update) Okay. I found a way to get the user to understand when they can click again. On the hotspot properties set the cursor when they hover over the hotspot to be a regular opened hand. When they click set the advanced tab with the following code:

Code: Select all
action.changedefaultcursor "g_closed.ico"
Action.CreateTimedEvent 1.0, "Action.ChangeDefaultCursor ""action2.ico""",false


Here is what will happen:

Player moves hand over the door. the hand is open and not a closed fist.
When the player clicks on the door, the hand changes to a fist, and the single knock is heard.
After 1 second, the hand changes back to an open hand, which lets the player know he can knock again.
---


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Postby Morsy » Sun May 06, 2012 3:28 pm

reneuend wrote:I think the problem you are facing is if you click a second time while the hotspot is still playing the first sound, it will not recognize the click action and therefore will not play again until the first sound is done playing.

I'll do some experimenting, but this is not a bug. its simply waiting for the action to finish before accepting another action.

(update) After experimenting, it seems AM reads 1 click per second at its fastest. Could you add a quick animation for each knock to delay the user from clicking so quickly? Just a thought.

(another update) Okay. I found a way to get the user to understand when they can click again. On the hotspot properties set the cursor when they hover over the hotspot to be a regular opened hand. When they click set the advanced tab with the following code:

Code: Select all
action.changedefaultcursor "g_closed.ico"
Action.CreateTimedEvent 1.0, "Action.ChangeDefaultCursor ""action2.ico""",false


Here is what will happen:

Player moves hand over the door. the hand is open and not a closed fist.
When the player clicks on the door, the hand changes to a fist, and the single knock is heard.
After 1 second, the hand changes back to an open hand, which lets the player know he can knock again.

Great idea :)
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Postby PINGO TINTO » Mon May 07, 2012 4:33 pm

I have videos of small buttons open and close just do not have sound.
But I changed the sounds. Mp3 to. Avi and it worked.
I put next to each hotspot video animation with sound in mp3 but changed to. Avi

But now I have another problem.

The little videos that I work well on my pc Windows 7, but work in XP pc do not work well.

The video work but the end of the video sees a purple

Does anyone know how to solve this?
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Postby reneuend » Mon May 07, 2012 11:57 pm

This sounds like a new subject and probably should be a new thread so people looking for an answer to the original question don't get confused.

Sorry, I don't understand. Is this the first time you've created animation this way? It's very odd that it works in Win7 but NOT XP.

Are you using the latest version of AM? 4.6.1
Why not use animated JPEGs? It sounds like a very simple animation.
What does the animation do?
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Postby PINGO TINTO » Tue May 08, 2012 12:36 pm

reneuend wrote:This sounds like a new subject and probably should be a new thread so people looking for an answer to the original question don't get confused.

Sorry, I don't understand. Is this the first time you've created animation this way? It's very odd that it works in Win7 but NOT XP.

Are you using the latest version of AM? 4.6.1
Why not use animated JPEGs? It sounds like a very simple animation.
What does the animation do?


Is there a tutorial explaining how to use animated jpegs?
I then make a topic about video
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Postby reneuend » Tue May 08, 2012 1:43 pm

There is gif player and gif sequence player. I'm not sure which one, but one of them allows you to use JPG files and use them in a sequence to create animation.
Example: dog_running1.jpg, dog_running2.jpg, dog_running3.jpg.....

See image below of plugin settings for a hotspot. I notice it wasn't working in AM version 4.6.1, which surprised me. Is anyone else using one of these animating tools and have it working in 4.6.1?
Attachments
gif sequence player.jpg
animating jpg files
gif sequence player.jpg (110.76 KiB) Viewed 3169 times
---


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