Hey ShadowHunter, I took several hours today to learn more about Base64 and make a few tests : it seems to be the best solution I can find, so thanks a lot for the idea. The big trouble is that I don't understand anything :S Ha ha ! ........................
You must know that I've chosen to make my game with AM because it's the most simple soft for making adventure games, of course... VBS doesn't seem so difficult, and I mostly use the native AM functions.
ShadowHunter wrote: distribute the encrypte music in your game and call to decode at runtime to a temporary file
Ok then... Encrypting files could probably be something I can do with an external software... I made a few tests and it seemed to work.
But !
Is AM really able to decrypt a file to a temporary folder ? I mean, I don't have any ideas on how to do that, but if the file is encrypted, how can I make AM decrypt it ?
Calling a decryption tool ? It's possible in AM ?
I know it can call for exe files, but I don't see how it can decrypt silently...
ShadowHunter wrote: play it and delete the file at closing the game or leaving the frame... or any variant on this system.
Deleting the temp file at closing the game... Do you think it's also possible within AM, or do I have to use an external solution, like the plugin you made and you're talking about ?
ShadowHunter wrote:You could also create a music container (kind of DB) and fetch the info at runtime.
Here, I think DB means database, right ? (i'm not familiar with these terms, trying to learn
)
This second solution seems even more difficult than the first one, but I searched also for some details. Do you think a soft like sqlite could be a good idea ?
Few... I feel I'm not gonna make it...