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hilltop fun

PostPosted: Sat Mar 11, 2006 8:52 pm
by pocorev
just an early dev pic... hope ya like it.

Image

PostPosted: Sat Mar 11, 2006 9:07 pm
by GM-Support
wow! That's great!

GM-Support

PostPosted: Sun Mar 12, 2006 5:36 am
by pocorev
thank you , i'm glad you like it :)

I think so

PostPosted: Sun Mar 12, 2006 10:16 am
by Harvester
I think so, this is very nice!

PostPosted: Sun Mar 12, 2006 8:09 pm
by Qtip5
wow what did you use to make this. It's awesome.

PostPosted: Sun Mar 12, 2006 8:46 pm
by pocorev
Hi-

Thanks for the positive comments... it's encouraging 8)

The skycube was done in terragen.
The moving cloud layer; heightmap terrain, texture and detail maps were all done in paintshop pro.
The scene was assembled and rendered in the gamestudio 3d engine.

I'm calling the 3d game levels into my AM project via hotspots for an interesting (imo) blend of 2d and 3d. :)


Here's another angle on the same scene

Image

Very nice

PostPosted: Sun Mar 12, 2006 9:30 pm
by Harvester
Very nice job. My team (so not me, I am just making the 3d models and music and other things) use 3d game studio too. However we couldn't solve how to create nice sky... could you tell me something about that?

PostPosted: Sun Mar 12, 2006 11:03 pm
by pocorev
hi-

a skycube is basically 6 individual rendered shots taken within a scene, and projected in such a way to give the illusion of a 3d environment . you can make beautiful skycubes in bryce, lightwave, other modellers etc...

i use terragen for 'conventional' looking skies:
http://www.planetside.co.uk/terragen/

and mojoworld for scifi effects:
http://www.pandromeda.com/

terragen offers a free version that does a good job but i recommend the commercial one... it's very inexpensive and offers much higher resolutions.

anyhoo... you take whatever program you choose and develop a scene (individual results will vary - practice make perfect :) ) . once the scene is to your liking you render out the individual pics that will comprise your finished skycube.

each of the programs you choose to use will go about this rendering process a bit differently, however, the basic procedure is that you will set up a fixed point in the middle of your scene and then 'pivot' the camera in order to take the 6 shots ( top - bottom - right - left - front - back). once you have these renders 'in hand' (so to speak) you can bring them into the various 3d game engines.

gamestudio is a bit strange in this respect. instead of simply projecting the 6 renders directly, it requires a bit of post production work. essentially you have to make a single composite of the 6 renders. the finished pic will be 3072 x 512

once this is done, you have to 'add' the cube into your gamestudio levels via a few lines of code.


Code: Select all
sky cube
{
type=<2f-a+6.tga>; /// name of the cube file you're using
layer=2; /// number of sky layers you want - moving clouds etc...
z=5; //// adjusts distance perception of sky view
material=mat_sky;
flags=cube,visible;
}

sky clouds
{
type=<clouds_c.tga>; // tileable cloud texture
layer=1;
scale_x=1;
speed_u=4;
speed_v=2;
material=mat_sky;
flags=dome,visible;
}



the second half of this code... the part starting with 'sky clouds' is optional... but i prefer to have a moving cloud layer for added realism. 8)

hope this helps a wee bit :)

I hope so

PostPosted: Mon Mar 13, 2006 4:38 pm
by Harvester
I hope so, i'll show this to my programmer friend and report back if he managed to do the stuff :) Thanks for your help.

PostPosted: Mon Mar 13, 2006 5:11 pm
by Mystery
Your pics look very nice, good job! :)

PostPosted: Thu Mar 16, 2006 10:39 am
by BBP_BigBadPeanut
Hi there your artwork is very impressive 8) did you create those cottage looking houses yourself and if you dont mind me asking what program did you use? thanks bbp_bigbadpeanut

PostPosted: Mon Mar 20, 2006 10:39 pm
by pocorev
thanks for the comments :)

i didn't model the houses, but i 'believe' they were done in lightwave.

video of new terrain level

PostPosted: Fri May 19, 2006 11:07 pm
by pocorev
someone mentioned this project in another thread, so i thought that i'd show you a little video of a new terrain level i've created for use in this project.

i'm pleased with how it's turned out.. hope ya like it.


http://www.pocorev.com/temp/greenvalley.wmv

and here's a pic:

Image