Thanks guys.
Lyberodoggy wrote:Your project seems very nice and I can't wait to get a demo of your work... The images are very well designed and I think they give the surrelistic look you wanted.
What you have to pay attention to (in my opinion):
1) A good adventure game deserves a good soundtrack. Give the same importance to both images and sounds in order to create the best atmosphere...
2)Your idea about danger scenes is something I 've been thinking too, but cannot be accomplished using AM I 'm afraid. The only thing you can do is add a time limit to solve a puzzle but nothing more than that (except if you are that talented).
3)A little bit of black humor may fit in the senario and add more interest (but wrong use of it may ruin the game...)
4)Interacting with the scenery and having the actor examing everything mentioning their use could be fun...
5)You should concentrate on the caracters not only as a designer, but also as a writer... You should definetely analyse the caracters in your mind and then try to intergrate it to your game using dialogues.
As I said I can't wait...
Hope my piece of advice was useful...
It was, cheers!
1) I'm intending to put sound in, although I'm not too sure what to do with it yet as any free sound resoures I found online seemed pretty low quality.
2) I'm learning as I go, but my general plan was to show the danger - for example, something rushes towards you in first person, or the angle switches to third person to show the main character being attacked - then there would be a few frames of the danger increasing that it switches to after a few seconds, and after that it goes to a game over screen which takes the player back to the same situation or main menu. Resolving the danger would involve quickly interacting with certain hotspots or using an item. That was my thought on it anyway, it might not be possible but I'd like to try to find a way.
3&5) The characters will probably have the most depth out of anything in the game; I'm going for different aspects with each of them so there's some tragedy, some creepiness, some downright weirdness and some humour. I think humour can work fine in any story as long as it's kept far enough away from anything that's supposed to be serious or frightening so I'm going to do my best to keep them apart.