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Renders from Truth

PostPosted: Sat Dec 06, 2008 1:27 am
by Zenoc2
I'll be posting some early renders/ concept art for my first real game here.

PostPosted: Sat Dec 06, 2008 11:19 am
by Lyberodoggy
sketchup, right?
Seems nice.

PostPosted: Sat Dec 06, 2008 4:33 pm
by Zenoc2
Thanks. I only use SketchUp, and do realistic renders with the SU Podium plugin.

PostPosted: Sat Dec 06, 2008 5:42 pm
by Candle
I like. Image

PostPosted: Sat Dec 06, 2008 10:11 pm
by Zenoc2
Experimenting a little with light.

PostPosted: Sun Dec 07, 2008 8:32 am
by Jaked
That leg in the top left corner on the first picture looks a little too err-ish, but the second and third scenes would take me years, or a millenia! Seriously, mine are in this topic! http://www.adventuremaker.com/phpBB2/viewtopic.php?t=3912

PostPosted: Sun Dec 07, 2008 11:56 am
by Lyberodoggy
Wish I could model like that...

PostPosted: Sun Dec 07, 2008 12:29 pm
by mercedes
Nicely done...:D yes u can tell its with Google sketch..:D I find Sketch is really noticeable..By the way is that a hallway with the lantern..? just curious..:D

Adieux~

PostPosted: Sun Dec 07, 2008 8:53 pm
by Vairon
Nice renders, you're doing a great job! Keep it up.

PostPosted: Sun Dec 07, 2008 9:01 pm
by Zenoc2
Thanks guys. It's actually really easy to make these kinds of screenshots. The manhole with the ladder rungs is just a bunch of cylinders, and the cool stuff like the light in the lantern and the rocky look of the wall is added in with the SU Podium renderer. Likewise, the road is actually a flat surface, with the bricks added in with a bumpmap. BTW, the lantern is not mine. It's from the Google 3D Warehouse, which is where people post their models for others to use.

And yes, the leg coming into the side of the first picture doesn't quite fit, but it was mostly to give an idea of the scale for the manhole.

EDIT: Getting better every day. Here's another new one for ya:

PostPosted: Fri Dec 12, 2008 11:26 pm
by Zenoc2
Test render for a new lantern design. Tell me what you think!

I'm not really posting any renders of the surface yet, as I'm saving the best looking stuff for last. And, to be quite honest... modeling the underground is easier. :P

PostPosted: Sat Dec 13, 2008 12:14 pm
by Lyberodoggy
nice light effect... I didn't see the previous...