Touch

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Touch

Postby Crazygamemaker » Tue Nov 20, 2007 4:37 am

I am making a new game for the iPhone/iPod Touch. The name is pretty straight forward(Touch) and is gonna be pretty fun :D (I hope :? ).

Any ideas are welcome as I would like people to participate if possible. :D
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Postby GM-Support » Tue Nov 20, 2007 4:52 am

Great! I cannot wait to see it!
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Postby Candle » Tue Nov 20, 2007 4:58 am

Yes like to play it.
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thanks

Postby Crazygamemaker » Tue Nov 20, 2007 6:03 am

Thank you so much for the support. :D

Well heres a frame that promotes the site and also shows Candle's very nice picture. :)
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Postby Mystery » Tue Nov 20, 2007 6:20 pm

I'm very curious how your game is going to be, and I'll try it for sure :D
Good luck with it Crazy! :)
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Postby Crazygamemaker » Wed Nov 21, 2007 12:36 am

Thanks Mystery :D
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Postby Chromegloss55 » Sat Nov 24, 2007 4:02 pm

It's really great to see Adventure Maker becoming so versatile. I think the next step is to get joypads/sticks to work with Adventure Maker, so that the program can be expanded even more.

Good luck with the project!
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Postby Crazygamemaker » Sun Nov 25, 2007 12:34 am

Thanks Chromegloss55! :D
It's very true.AdventureMaker is "Evolving".Many new features have been added in little time and will continue to do that.GM will definately surprise us again.
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Postby cpkspikyhair » Mon Nov 26, 2007 1:50 am

My idea for this was a game that is entertaining, but mainly a tutorial of the iPhone/iPodTouch's uses in AdventureMaker. It could have you find a key to a door in the many rooms of a mansion and teach you how to maneuver with the touch capabilities of the iPhone/iPodTouch.

Also, you could include a small memory puzzle that could be created without scripting. For example, deep in the mansion is a drawer with a piece of paper inside. On the piece of paper is a one-digit number. This number unlocks a safe with the key inside that is accessible even without looking at the paper, it's just that you would have to guess the number. You could use 10 frames of a safe that have one of the one-digit numbers on them, with arrows on the safe that scroll the number up and down (switch from the "0" frame to the "1" frame, etc.). If the number is wrong, the game tells you that you sounded the alarm and you have to restart the level.

Is this a good idea?
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Postby Crazygamemaker » Mon Nov 26, 2007 2:19 am

Thats a great idea! :D
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Postby cpkspikyhair » Tue Jan 01, 2008 1:11 am

How is the progress on this game? I have finally gotten an iPodTouch, so I want to test it out.
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