Furtive: Slander & Suspect
Posted: Tue Jan 29, 2008 8:07 pm
I've decided to take a break from developing 'Hundiendo Isla' (my main project, in developement for several months), to work on a small project which follows the investigative endeavors of Mark.
I decided not to use 3D for the game, as it's too time-consuming and too much hard work for such a small game. But I didn't want it to become a cheap MSPaint picture slideshow. So I decided the whole game would play in black and white. It's very stylised for such a simple game.
I didn't want the game to be a time-consuming text-trawl where you spend half your time hunting for the right pixel. I wanted it to be a game you could approach in your own unique way. For example, in the first mission you have to extract some information from Dolores. The game gives you several choices; you can go for a forceful approach, a conversational approach, you can even go to the shop and buy her flowers and chocolates!
I could use some help with it, so if you're willing please just PM me. Oh, and thanks for reading this(I know you must be asleep by now!).
Chromegloss...
_________________
Epilepsy Forum
I decided not to use 3D for the game, as it's too time-consuming and too much hard work for such a small game. But I didn't want it to become a cheap MSPaint picture slideshow. So I decided the whole game would play in black and white. It's very stylised for such a simple game.
I didn't want the game to be a time-consuming text-trawl where you spend half your time hunting for the right pixel. I wanted it to be a game you could approach in your own unique way. For example, in the first mission you have to extract some information from Dolores. The game gives you several choices; you can go for a forceful approach, a conversational approach, you can even go to the shop and buy her flowers and chocolates!
I could use some help with it, so if you're willing please just PM me. Oh, and thanks for reading this(I know you must be asleep by now!).
Chromegloss...
_________________
Epilepsy Forum