Shooting Field

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Shooting Field

Postby Lyberodoggy » Tue Sep 16, 2008 2:29 pm

Burnt Pixel Proudly presents
Christos "Lyberodoggy" Lebessis' first game:

Shooting Field!
The game is a shooter developed with AM, where you can... oh, well.. shoot targets, both moving and immobile ones (immobile targets not ready yet).

Inspired by Sega's Virtua Cop, this game was always one of my priorities and now it finally sees the light of birth.

Enjoy this game, which was developed by complete alternate use of AM.

OLD LINK KILLED
New download available at http://files.filefront.com/Shooting+Field+v2exe/;13638880;/fileinfo.html
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Postby Candle » Wed Sep 17, 2008 2:19 am

When I get some time here bud I will have to try this one out.
I like these kind of games to play.
May even see if it plays under wine in Linux :)
Please don't PM me questions, ask here in the forums!
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Postby Lyberodoggy » Wed Sep 17, 2008 11:36 am

Ok Candle, Thanks!
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Postby ZeornWarlock » Wed Sep 17, 2008 7:36 pm

The game is fun and well presented too. Well done lyberodoggy, great coding. :) Now we only need a toy gun to go with it. ;)

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Postby ZeornWarlock » Wed Sep 17, 2008 8:03 pm

By the way, while trying it out a second time, I was wandering if the game new when we let targets pass? I mean if we do not on it at all.

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Postby Lyberodoggy » Wed Sep 17, 2008 8:17 pm

ZeornWarlock wrote:By the way, while trying it out a second time, I was wandering if the game new when we let targets pass? I mean if we do not on it at all.

ZW.


The game can know when the target resets w/out being shot. Just a line of additional code. The thing is I didn't want it to become so difficult (The score would decrease dramatically)

I have completed the other mode (Still targets) too, but I haven't had time to upload it...

As for the letter shooting, let me inform you that I made it without hotspot magic, because when I developed it, HS for AM 4 didn't exist, so I had to draw every hotspot separatedly. :shock:
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Postby Candle » Wed Sep 17, 2008 8:38 pm

ZeornWarlock I need you to start editing your post and stop the double posting.
Thanks.
Please don't PM me questions, ask here in the forums!
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Postby Lyberodoggy » Tue Sep 23, 2008 2:25 pm

Update:

The other mode was added. Not critical updates tho. I 'm planning to release some future updates that will patch the whole code.

http://rapidshare.com/files/146814774/Shooting_Field.exe.html
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Postby Chromegloss55 » Tue Sep 23, 2008 6:37 pm

Fantastic game Lyberodoggy. :D

I really enjoyed testing it out.

A few problems, but no doubt you'll fix them up. :)
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Postby Lyberodoggy » Wed Sep 24, 2008 9:47 am

It would help to describe the problems you faced. Other than the way the targets are lifted in the second mode that is.
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Postby Chromegloss55 » Wed Sep 24, 2008 5:15 pm

Well the one I can remember is that the letter 'H' didn't work (it typed in 'K' instead)...

I was trying to type in 'Chromegloss', but I became 'Ckromegloss', which doesn't look quite as good... :lol:

Also, on the name-select screen is there a delete button you can press? I wanted to go back and delete the 'K' but there was no option to do so.

Other than that, nothing that big...
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Postby Lyberodoggy » Wed Sep 24, 2008 5:38 pm

There's a DEL button.
As for the H button, it works fine on my end... :?
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Postby Chromegloss55 » Wed Sep 24, 2008 5:47 pm

Oh I didn't see it then... :oops:

But the 'H' thing... I'm not sure... I'm sure it kept typing in 'K'.

I dunno, maybe it's just me...
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Postby Lyberodoggy » Sun Sep 28, 2008 6:14 pm

I had some issues reported on Shooting Field, so I checked it and fixed some minor bugs.

Find the new version here: http://files.filefront.com/Shooting+Fieldexe/;11917683;/fileinfo.html
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Postby toadfrogs » Sun Oct 05, 2008 10:10 am

Wow!! this game is cool
Well programmed as well
10/10
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Postby Lyberodoggy » Wed Apr 22, 2009 1:31 pm

New version of Shooting field, featuring a new time trial mode and a wonderful theme by Harvester.
You will find it in my filefront account.


http://files.filefront.com/Shooting+Field+v2exe/;13638880;/fileinfo.html
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Well done

Postby Harvester » Wed Apr 22, 2009 2:48 pm

Well done, for me only my logo doesn't fit the whole game. Might be better some simple font words on black background somewhere in the end, not at such an important place :wink: I guess a less important info gained a too important place. The game is good, I haven't found any bugs or so.

Keep up the good work,

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Postby Lyberodoggy » Wed Apr 22, 2009 8:17 pm

I like your logo... :D Okay, maybe too much, but it's so psychendelic and so simple at the same time.

As for the bugs, well, I fixed a major one, causing the game to crush just before the upload.
During tests, I didn't find it, because it was caused by the new Playsound code due to not unloading the mediaplayerobjects used by the targets when they were at first used in name selection.
So I had to load them when the project starts and modify the procedure to not use the LoadControl command. I mention this as a known issue for future projects.
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Postby reneuend » Wed Apr 22, 2009 8:30 pm

Nice game! :)

I just played it for the first time. I like how you did the moving targets.
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Postby Lyberodoggy » Wed Apr 22, 2009 10:08 pm

thanks :)
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Postby juhuwoorps » Thu Apr 23, 2009 7:19 am

Nice game!
The shooting sound comes a bit to late for my opinion, but that doesn't matter
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Postby Imari » Thu Apr 23, 2009 1:21 pm

Nicely done, Lyberodoggy. It worked well on my computer. Apparently I shot the innocents.... I thought they were "special" targets. :P
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Postby Lyberodoggy » Thu Apr 23, 2009 1:52 pm

lol

To juhu: Yes I know, but I couldn't get it to trigger in time... :(
It's due to AM's infrastructure. The engine isn't for such games, so alternatives come at a cost.
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