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I love Math

PostPosted: Sat Dec 20, 2008 3:28 pm
by Lyberodoggy
You may know that I love finding alternatives to the use of AM and since I can't create great artwork or puzzles, my main interest is finding out the capabilities of this engine.

I 've created a demo for you to play and evaluate. It took me four hours and a page of VBS or two, but I will develop it further to add other modes and stuff.

As soon as I finish developing the project, the whole code will go open source under post your own tutorial or maybe in an upcoming Bite by Byte.

PostPosted: Sat Dec 20, 2008 3:55 pm
by ZeornWarlock
Cool, just what I need for xmas! :) Me brainz is rusting! :P

ZW.

PostPosted: Sat Dec 20, 2008 6:30 pm
by Chromegloss55
Pretty good game... :)

PostPosted: Sat Dec 20, 2008 10:01 pm
by Lyberodoggy
It's only the begining...

PostPosted: Sun Dec 21, 2008 12:11 am
by pennsteve
Ok, I'm sure there is a post about this somewhere here, but is there a way to keep track of how many they get right and wrong and then make it into a percentage at the end of the game? I'm thinking there would be a lot of VBscript for that.

PostPosted: Sun Dec 21, 2008 1:28 am
by Lyberodoggy
No, not really... I 've already done that in my game named Shooting Field, which you will find on the forums.

I 'm gonna fit the system to this game too, what you 've played is just the concept of the main game. I 'm still to make menus, scoring system and other modes like time trial.

PostPosted: Sun Dec 21, 2008 8:38 am
by mercedes
That's a good game...I can see what potential it would have for sure...:D

PostPosted: Sun Dec 21, 2008 1:00 pm
by saturn
Very nice Lyberodoggy. Pretty fast and brain blowing.

PostPosted: Sun Dec 21, 2008 1:26 pm
by Lyberodoggy
:lol:
Thanks...