I ran the game and was doing fine, when one of the cut scenes that works normally didn't load. I got the spinning blue circle that Win7 displays when it is busy. The game executable wasn't responding. So, I loaded the project file and tested it from debug mode and it worked fine.
I was wrong in my 1st observation above. You can click on videos in Win7 and they don't cause errors. There is something else at play here.
More on this later....stay tuned!
(update) I found if I visit this cut scene early in the game, AM doesn't crash, but if I come later in the game it does. I don't know what would cause this, but it sounds like a Win7 issue. My next test will be with Win XP.
Stay tuned....
(update) Win XP test: The game works fine in XP Pro. Win7 seems to have to a limit with the number of videos before it can't handle anymore. That's how it appears anyway because issues don't occur until later in the game.
My recommendation: Release this for Win XP and Vista, but warn about Win7.
Two other tests I should try in Win7.
(1)What if I save the game just before the cut scene, quit, and then reload the save game. Will it play the cut scene by clearing out the memory?
(2) What about a different cut scene? Theoretically, this issue should occur on any other video and not just this one.
Stay tuned....
(1) After saving and quitting the game, I was able to load and play the cut scene that was locking the game up before. I made it the very last scene, but then I got an error: "error while attempting to play video, "EndGame.avi" method '~' of object '~' failed.
I'll see about the issue with this and also answer number 2.