Just another minigame

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Just another minigame

Postby juhuwoorps » Wed Apr 28, 2010 11:51 am

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Last edited by juhuwoorps on Tue Sep 07, 2010 7:05 pm, edited 2 times in total.
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Postby Lyberodoggy » Wed Apr 28, 2010 1:17 pm

beautiful. inventive. inovative.

I loved it :)

Hope you create the plugin used for the hotspot collisions.
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Postby Imari » Wed Apr 28, 2010 1:30 pm

How clever, juhuwoorps. Thanks.
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Postby juhuwoorps » Wed Apr 28, 2010 9:30 pm

...
Last edited by juhuwoorps on Tue Sep 07, 2010 7:06 pm, edited 1 time in total.
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Postby Lyberodoggy » Wed Apr 28, 2010 11:06 pm

Too bad you didn't make a plugin... :(
I was kinda hoping I could avoid messing with coordinates once again :lol:
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Postby juhuwoorps » Wed Apr 28, 2010 11:58 pm

...
Last edited by juhuwoorps on Tue Sep 07, 2010 7:06 pm, edited 1 time in total.
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Postby Mystery » Thu Apr 29, 2010 12:37 am

Wow, you could do such a game with AM? :shock:

I'll definitely try it soon (I still have 2 games in the queue to test before checking out yours :P)
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Postby mercedes » Thu Apr 29, 2010 8:11 am

OH you made one!...that's awesome...and it looks really good...nice graphics...
I love puzzle games!...I'm good at puzzle games...Can't problem solve to save my life...but bring on the puzzles..!..

You know the games...; They throw one of these in there once in a while..
If Nancy was walking 2 miles an hour..carrying a loaf of bread...and Fred was running 4 miles an hour...carrying dog food..
How long would it take Nancy to beat Fred...
What?!>> I mean seriously..

Anyways..nicely done..can't wait to play it...:D...will do so soon...
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Postby Lyberodoggy » Thu Apr 29, 2010 4:21 pm

juhuwoorps wrote:And there would be no messing around if you could use a moving with 1px, but this makes the move way to slow , also if you turn down the timed event to the minimum.

You could use tresholds, the size of lets say a step minus 1.
For example, this if: If xcormov=xcor_finish and ycormov=ycor_finish Then
Could be changed to something like this: If xcormov>xcor_finish+stepx-1 and ycormov>ycor_finish+step-1 Then
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Postby CBSection31 » Thu Apr 29, 2010 9:43 pm

This is wonderful! I tried to create a puzzle like this for my game, but I wasn't able to get it to work the way I wanted, and so I gave up on it. Great job!!! :D
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