Rainbow Entertainment (Macedonia)

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Postby Vengeance66 » Mon Jul 18, 2011 11:07 am

Inspired by adventure game that took my breath away and of the good games I've played, I made a game in one breath...

http://hotfile.com/dl/128072633/b59de41/Lady_Goldsleeves.exe.html

Thanks to reneuend for his help about making this game playable!

Hope that you'll like it ;)
Last edited by Vengeance66 on Fri Aug 26, 2011 5:50 pm, edited 2 times in total.
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Postby reneuend » Mon Jul 18, 2011 5:47 pm

Hey V66!

Might I suggest adding the link and information about the game to the original post for this thread? That way no one has to hunt for it! :-)

Good Job on getting this game done!
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Postby Vengeance66 » Mon Jul 18, 2011 6:20 pm

reneuend wrote:Hey V66!

Might I suggest adding the link and information about the game to the original post for this thread? That way no one has to hunt for it! :-)

Good Job on getting this game done!


Done ;)

Everything is on first page of this thread. The third games are there...

As I'm seeing through the games, it takes a lot of progress from the first time I worked with AM. I can say only one, I'm negative about graphics, but AM thanks for this beautiful software! We gave a life to the games, a soul, we scare someone, we laugh someone, but it's worth it ;)
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Postby Vengeance66 » Sun Jul 24, 2011 12:36 pm

Shadows 2 is in production!

The first stage is in production and it's going great. I found out that Cinema 4D is a great program. Now with little experience and more training I'm building up the first stage completely so it will be the scenery of the game. It's really fun!

Yesterday the screenwriter (Ian Petar Valensa) told me about the first stage and we make a sketch in my notebook. From that sketch I'm making the whole stage. Second stage is in writing process...

Some of the story... Ian P. Valensa is waking up in a white room with no memories. The first thing he grabs is a note on the desk where is written his name... Exiting the room, he found out that he is in a corridor with 8 rooms...

I think that the first stage is long like the whole game Lady Goldsleeves and maybe longer...

Hope that we will bring the game up like we are planning to do...
Thanks for everything!
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Postby Vengeance66 » Mon Jul 25, 2011 11:18 pm

Some screenshots...

I'm not good at modeling... :roll:
Attachments
1.jpg
The main corridor
1.jpg (115.51 KiB) Viewed 11967 times
room 7.jpg
One of the eight rooms
room 7.jpg (108.08 KiB) Viewed 11967 times
room 6.jpg
One of the eight rooms
room 6.jpg (136.25 KiB) Viewed 11967 times
room 3,3 lighted.jpg
One of the eight rooms
room 3,3 lighted.jpg (100.52 KiB) Viewed 11967 times
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Postby reneuend » Tue Jul 26, 2011 12:12 am

It looks good to me!
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looks good

Postby Harvester » Tue Jul 26, 2011 9:44 am

Looks good; if your software enables light effects, that would give the final touch I think.

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Postby Vengeance66 » Tue Jul 26, 2011 10:45 am

I put lights, but if I put too much the rendering is not good.

So I think that this light level is enough
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Postby mercedes » Wed Jul 27, 2011 10:36 pm

..I wonder if Harvester means..Light effects tool..that comes with AM..?

or dark and light effects that comes with software...to show shadowing..
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Postby Vengeance66 » Wed Jul 27, 2011 10:49 pm

mercedes wrote:..I wonder if Harvester means..Light effects tool..that comes with AM..?

or dark and light effects that comes with software...to show shadowing..


I think he meant for the software. But, I had some problems with the light... The renderings were not good with too much light...

Another thing, here is a sneak peak in Shadows 2 and to see who are we...

http://www.youtube.com/watch?v=zZWSPmn0xUE

http://www.youtube.com/watch?v=KgAML_k-loI

Edit: I put the second part of the video ;)
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It was

Postby Harvester » Thu Jul 28, 2011 10:42 am

It was very interesting to see such a video! I haven't seen such being made for any other AM games yet, but it's definitely a good idea, bringing players and makers closer to each other! Well done!

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Re: It was

Postby Vengeance66 » Thu Jul 28, 2011 10:57 am

Harvester wrote:It was very interesting to see such a video! I haven't seen such being made for any other AM games yet, but it's definitely a good idea, bringing players and makers closer to each other! Well done!

Harvester


Thanks Harvester! I kinda got the idea yesterday... I watched other video but for making a game. I will make videos with all members that made something in those games... :)
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Postby reneuend » Thu Jul 28, 2011 2:37 pm

I concur with Harvester. Most of us hide behind our work! :)

Nice presentation, V66!
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Postby Vengeance66 » Thu Jul 28, 2011 4:09 pm

reneuend wrote:I concur with Harvester. Most of us hide behind our work! :)

Nice presentation, V66!


Thanks reneuend! Glad you like the presentation. I wanted to show you who's behind the scenes all the time. I don't speak very well English, but I think you understand what I've said in the videos...

Next stop is something more interesting... ;)
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Postby reneuend » Thu Jul 28, 2011 7:51 pm

Actually, your english was very good. In fact, I like the accent! :)
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Postby Vengeance66 » Thu Jul 28, 2011 11:12 pm

reneuend wrote:Actually, your english was very good. In fact, I like the accent! :)


When my friend saw this video told me: Please, stop speaking like Russian :D
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Postby reneuend » Thu Jul 28, 2011 11:37 pm

:) - I must be bad with accents..it sounded French to me!
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Postby juhuwoorps » Fri Jul 29, 2011 1:06 am

Vengeance66 wrote:I put lights, but if I put too much the rendering is not good.

So I think that this light level is enough


You should work at your lightning and texturing skills.

I have made a simple,not very detailed rebuilt of your picture with a bit more of lightning and more detailed textures:

Image

This is just fast made frome me inspired by your picture and your story
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Postby reneuend » Fri Jul 29, 2011 2:37 am

Juhuwoorps. This sounds like a good article for BBB! Perhaps you can show all of us how you do this. :wink:
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Postby mercedes » Fri Jul 29, 2011 6:07 am

You should work at your lightning and texturing skills.

I have made a simple,not very detailed rebuilt of your picture with a bit more of lightning and more detailed textures:


ya..that's what I meant...If you notice the doors...they have a shadow around the edges of them...And the ceilings..are now more detailed..and not flat..

This way the door looks like a door--[it either bevels in or out..]-..and not a flat texture..They have a 3D effect..

I use a darkening tool or lighting tool to achieve either..
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Postby Vengeance66 » Fri Jul 29, 2011 9:25 am

reneuend wrote:Juhuwoorps. This sounds like a good article for BBB! Perhaps you can show all of us how you do this. :wink:


I agree! :D

I really don't know anything related to the graphics... :/
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Postby Vengeance66 » Sat Jul 30, 2011 2:17 pm

Valensa's flashbacks were shot today on some places. There were some problems indicated by us and the people there, but everything worked fine.


You'll see them in the final game...
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Postby Vengeance66 » Sat Jul 30, 2011 11:29 pm

juhuwoorps wrote:
Vengeance66 wrote:I put lights, but if I put too much the rendering is not good.

So I think that this light level is enough


You should work at your lightning and texturing skills.

I have made a simple,not very detailed rebuilt of your picture with a bit more of lightning and more detailed textures:

This is just fast made frome me inspired by your picture and your story


This looks waaay better than mine work :shock:

I'm not good at it, but I can try... I'm working in Cinema 4D, and if you made a tutorial showing everyone how you do that, it would be great! :)
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Postby juhuwoorps » Sun Jul 31, 2011 7:21 am

Vengeance66 wrote:
juhuwoorps wrote:
Vengeance66 wrote:I put lights, but if I put too much the rendering is not good.

So I think that this light level is enough


You should work at your lightning and texturing skills.

I have made a simple,not very detailed rebuilt of your picture with a bit more of lightning and more detailed textures:

This is just fast made frome me inspired by your picture and your story


This looks waaay better than mine work :shock:

I'm not good at it, but I can try... I'm working in Cinema 4D, and if you made a tutorial showing everyone how you do that, it would be great! :)



I'm using Maya , so a tutorial wouldn't help you with Cinema 4D.
You should google for tutorials for C4d.
Search for things like UVmapping, texturing,bumpmapping and lightning for Cinema4d.

I think you can find a lot of stuff
Good luck!
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Postby mercedes » Mon Aug 01, 2011 8:42 pm

Here is a short form tutorial..Which should work in almost any application..using a selection tooland layers.

You can use the square selection..or polygonal selection..ect..

Make your selection..by the door frame..
Select the parts u want darkened/lightened only.
--Create your layer

There should be some form of icon in any application that adds light or darkens.

Now go to the layer..and darken it....using whatever tool darkens..
Then lower transparency..to whatever u want it to look like..
So it looks like a shadow..and has that 3D effect..
Then merge the layer down..or merge it down later..

Done :)

P.S. if you want to play with those layers later..SaveAS the file with the extension that allows u to save with layers..ex.PSF ect..
My app is PSF..The application should prompt you..on how to save.

When u are ready to release or use the picture.You can always merge the layer down later--or save as a BMP or JPG-which will merge down automatically.

I learned this from ZW..I drove him crazy..till he taught me how to draw 3D.. :lol:
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Postby Vengeance66 » Sat Aug 13, 2011 3:10 pm

While the story is being written for stage 2 of Shadows 2, we decided to re-make the original Shadows... It is everything the same, just the graphics and the way of playing. It is in 360 degree thanks to Dalton.

We hope that you'll like it. ;)

Thanks for everything!
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Postby reneuend » Sat Aug 13, 2011 7:28 pm

Great!
I think I'll wait until the original Shadows is finished before playing Shadows 2. That way I can play them in sequence.
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Postby Vengeance66 » Sun Aug 14, 2011 12:55 am

reneuend wrote:Great!
I think I'll wait until the original Shadows is finished before playing Shadows 2. That way I can play them in sequence.


That would be nice... I think we can add more to the story of Shadows and change some details...
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Postby Vengeance66 » Mon Aug 15, 2011 3:54 pm

Officially, the remake of Shadows is online and ready for playing...

http://rainbowenter.webs.com/apps/blog/show/8086879-shadows-remake

It's in 360 degrees navigation system, remastered music, remade graphics etc...

Hope that you'll like it :)
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Postby Vengeance66 » Mon Sep 05, 2011 10:45 pm

Another project is in progress...

The story:

A kid, 16-17 years, crazy fan about the band Iced Earth, sitting whole day on PC, listening to their music and nothing else. His mother will take the concert ticket from him and lock him in his room. The concert is about to begin that evening, and the ticket is "somewhere". The kid is releasing himself from the room with your help and going to the nearest cafe bar to find some clue. There he founds an arrogant waiter who wants something from Iced Earth before he can tell you something...

Now the game will include 3 characters. Till now, the arrogant waiter, a predictive lady, with a magic ball of course, and I was thinking about a drunk doctor...

The game is supposed to be funny with silly things, something like the Monkey Island series, but not in third person. It will be with captured photos, then edited...

What do you think?
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