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TKG Engine

PostPosted: Fri Apr 01, 2011 12:13 am
by time-killer-games
Download the TKG Engine (made with Adventure Maker), an put it into your project folder. Once you run the TKG_Engine.exe -- notice that it runs your project.

For those of you who don't own the full-AM here's how to make your game an executable with ALL the available features supported (unlike AMTransformer).

PostPosted: Fri Apr 01, 2011 1:16 pm
by Bzyk
Great work!!!

Anyway I discovered some bugs. Project started by TKG has a problem with VB scripts. :(

PostPosted: Fri Apr 01, 2011 2:48 pm
by time-killer-games
When all features were supported I was reffering to the free version of AM, so technically that's why VBScript isn't supported.

Edit:
These are all the features supported that AMTransformer does not have:
-Access to menus
-working inventory
-Vista Tested & (most likely) Win7 Support

Also, if you don't wish to have the AM Icon for your game, you may remove/replace it with the XN Resource Editor (for advanced users), as well as add version information / copyright to your game.

Download XN Res Editor:
http://www.btinternet.com/~wilsoncpw/xn ... editor.zip

XN Download Webpage:
http://www.wilsonc.demon.co.uk/d10resourceeditor.htm