Sonic the Hedgehog - Reflex (Open Source)

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Sonic the Hedgehog - Reflex (Open Source)

Postby time-killer-games » Mon Apr 04, 2011 12:37 am

How to play:
Click "Run" repeatedly and as fast as you can to catch up to the evil Doctor Eggman.

I'm done with this game, it's very short. If anyone wanted it as a 'minigame' for their own AM project I uploaded the source (and setup) for download.

Download Installer & open source AM project folder:
http://members.cox.net/time-killer-game ... Reflex.zip

NOTE:

The project contains an alternative animated Gif control so that the image won't be transparent, and so that it may give you a few more options when using a Gif animation in your game. Here's the functions included:

Code: Select all
.AutoSize
.BackGroundColor
.Format
.Loop
.Stretch

.AboutBox ()
.AddBitmap (strFileName As String)
.AddGif (strFileName As String)
.Avi2Gif (strAviFileName As String, strGifFileName As String)
.Close ()
.GetFrameCount ()
.GetHeight ()
.GetWidth ()
.Gif2Avi (strAviFileName As String, strGifFileName As String)
.LoadGif (strFileName As String)
.Pause ()
.Play ()
.SaveAsGif (strFileName As String)
.SaveBmpFile (index As Long, bmpFileName As String)
.SaveFrameToGif (index As Long, strGifName As String)
.SetFrameInterval (index As Long, interval As Long)
.SetFrameTransColor (index As Long, transcolor As Long)
.SetFrameTransPixel (index As Long, x As Long, y As Long)

.SetFrameTransPixel (index As Long, x As Long, y As Long)Sub SaveProgress (lPercents As Long)
End SubSub ConvertProgress (iPercents As Long)
End SubSub ConvertProgress (iPercents As Long)
End SubSub ConvertProgress (iPercents As Long)
End Sub

.SetFrameTransPixel (index As Long, x As Long, y As Long)Sub SaveProgress (lPercents As Long)
End SubSub ConvertProgress (iPercents As Long)
End SubSub ConvertProgress (iPercents As Long)
End SubSub ConvertProgress (iPercents As Long)
End SubSub SaveProgress (lPercents As Long)
End Sub

Have fun!
TKG
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