
The small ratio is a choice to make production easier for me. Because it is 3D, frames are quite long to calculate, and it somehow shortens things to have a cinemascope ratio.
I used the same ratio (cinema ratio) in my original short film, which is being used as the opening movie, so I decided to keep this ratio in gameplay.
Anyway I like it, I think it's more esthetic than 16:9
It's a matter of personal tastes here ! I just hope I'm not the only one to like it...
Well, I'm not sure, it's an estimation
I think I may be too confident !!
And as I said, it depends on the way you play and how good you are with puzzles. If you understand everything fast, you will cross the game very fast and it will be 2 hours long. It's too soon to give an exact number
Forget the 10 hours and wait for an exact duration !! I'll tell you when the game is finished and the beta tested by other people ! It's not for tomorrow...
Btw, I want to make a commercial game, so I think it's normal if it has a profesionnal release duration in my case : even if it IS an independant game, I want to make it as good as possible !
I used the same ratio (cinema ratio) in my original short film, which is being used as the opening movie, so I decided to keep this ratio in gameplay.
Anyway I like it, I think it's more esthetic than 16:9

ImmortalWind wrote:10 hours????????
Dude, that's extremely hard!!!
Well, I'm not sure, it's an estimation

And as I said, it depends on the way you play and how good you are with puzzles. If you understand everything fast, you will cross the game very fast and it will be 2 hours long. It's too soon to give an exact number

Btw, I want to make a commercial game, so I think it's normal if it has a profesionnal release duration in my case : even if it IS an independant game, I want to make it as good as possible !