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Dremorium WIP

PostPosted: Tue Mar 14, 2017 11:34 am
by cc89
Hello everyone, here are some shots of my game Dremorium (work in progress), inspired (like my previous effort, Imague) by the Dreamstate games by Marcelino Franco.

In this game, you open up your closet after you feel a slight breeze coming from it. You lose your bearing and fall into blackness... and wake up to find yourself in a strange world. Your objective is simple: Escape from it.

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Re: Dremorium WIP

PostPosted: Wed Mar 15, 2017 4:41 am
by reneuend
Nice Graphics.
Thanks for the update!

Re: Dremorium WIP

PostPosted: Wed Mar 15, 2017 7:50 pm
by skype6
Cool :D

Re: Dremorium WIP

PostPosted: Thu Mar 16, 2017 7:45 am
by domozo
Exciting idea and nice world, go on :arrow:

Re: Dremorium WIP

PostPosted: Tue Aug 22, 2017 11:39 am
by cc89
Hey everyone, apologies for the lack of updates on the game during the past 5 months, life and other projects have taken up my time away from Dremorium.

Here's a few more WIP screenshots.

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Re: Dremorium WIP

PostPosted: Wed Aug 23, 2017 3:44 am
by Josiah1221
No apology needed, that's life! Looking good, thanks for the update and keep up the great work :)

Re: Dremorium WIP

PostPosted: Wed Aug 23, 2017 10:08 pm
by skype6
Nice! Keep it up

Re: Dremorium WIP

PostPosted: Sat Sep 02, 2017 8:55 am
by cc89
Hey all, here's a song I composed, also called "Dremorium", which I feel would go well with the game.

https://soundcloud.com/user-965845019/dremorium

Your thoughts?

Re: Dremorium WIP

PostPosted: Wed Sep 06, 2017 12:56 am
by reneuend
I agree. Probably the only thing missing is a wispy air sound to go more with the atmosphere.
Very well done.

Re: Dremorium WIP

PostPosted: Wed Sep 06, 2017 6:13 pm
by Candle
I like the song as well , will go good with the game.

Re: Dremorium WIP

PostPosted: Tue May 22, 2018 12:37 pm
by cc89
Hey everyone, it's been a while (again).

I made a post in the artwork section of the forum, but basically I'm redoing the graphics for Dremorium, because originally all the areas were split in several files,
so I figured make fewer larger areas to make it easier, and also because that the graphics, looking back on them now, were rather amateurish.

Here are some renders of the new look for Dremorium:

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