The 10 Best Game Engines of This Generation

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The 10 Best Game Engines of This Generation

Postby Candle » Wed Jul 15, 2009 4:19 pm

Australia, July 15, 2009 - Webster's Dictionary defines a 'game engine' as 'the word you've entered isn't in the dictionary,' but if it were to define it, it would probably explain that a game engine is used as the overall architecture to develop and run a game ? it gives developers tools to create the disparate elements of a videogame and then pull them together to create a functioning whole. From the renderer to the physics system, sound architecture, scripting, AI and networking, game engines either natively power every aspect of a game, or they allow other specialised middleware to slot into the game's framework. In any case, game engines are the workhorses of modern videogame development.

Read the rest here
http://pc.ign.com/articles/100/1003725p1.html
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Postby Lyberodoggy » Wed Jul 15, 2009 4:44 pm

Interesting article. Too bad they don't mention AM :P
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Postby Candle » Wed Jul 15, 2009 4:48 pm

Wrong kind of engine I think. lol
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Postby ZeornWarlock » Sun Jul 19, 2009 4:43 am

The unreal engine is a blast to work with. :)

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Postby chickens1127 » Sun Jul 19, 2009 12:41 pm

cool
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Postby Lyberodoggy » Sun Jul 19, 2009 2:53 pm

I think that the best engine from the ones mentioned is IW (the one from the CoD series). It can load so many particles and so great graphics and still it's not too heavy for a medium gaming rig
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Postby Zenoc2 » Mon Jul 20, 2009 3:34 am

The... CryEngine and... forest... THAT'S AWESOME! :shock:

Want. I've always wanted to recreate a real forest in a digital medium- And it's possible now! Assuming someone had the money to license the engine, they wouldn't have to go around taking pictures of a trail and stringing them together in AM. Which I still plan to do, cause I'm broke. :D
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I liked

Postby Harvester » Mon Jul 20, 2009 9:04 am

I wouldn't include the Rage engine since GTA 4 has quite high system requirements (doesn't even let me turn extrahigh options with my ati 4850) and doesn't look extraordinarily nice though.
Cryengine is a wonder if you've got the machine to get it work on highest details.
The Unreal engine, well, it does quite a good job I think; I remember playing Bioshock with a Geforce 6600 (previous card of mine...) with enjoyable details and framerates, and still the engine can produce beautiful scenes on better PCs.
The Avalanche engine surprised me when I played Just Cause. Such a big area with such graphics without being choppy any time on a not so good machine? It impressed me at the time. Shame that the game wasn't that impressive for me though :)
The IW engine is really nice, yeah, I agree on that, CODs are really scalable; if I remember correctly COD 2 supported 3 directx versions?... Nice engine, but Cryengine impressed me more.
The only impression I got about the Anvil engine is that it required a better machine than mine when I wanted to play Assassins Creed :)
For the others I can say nothing, that was my opinion.

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Postby Lyberodoggy » Mon Jul 20, 2009 12:20 pm

Well, my system specs are pretty good (or were half a year ago), having a quadcore Intel q9550, 2gigs Ram and a 9800GTX+ and still, Cryengine is too heavy to allow the best settings. One good thing with my graphics card though, is the fact that it supports the PhysX abilities of the game.

I 've even played it on a HD4870x2 (not mine) and with DX10. It still couldn't reach beyond 60-80 fps
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Postby Candle » Mon Jul 20, 2009 6:03 pm

Want to tax your system.
Try the fps creator x10
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