Jaked wrote:Actually, Mystery, there are ones with no scripting, but the Outcome is AWFUL.
That depends, really. Because just knowing how to use variables without scripting can make a big difference in the end result and game-play. And that is possible to do with the free version.
What new game designers need to do is plan ahead and be realistic with a project. Think of the following factors? How much time a day can you put in your project and what tools do you have at this very moment to make a complete game? What kind of game is it? A puzzle game, is it an escape the room game, is it a story driven game and so on? If it is a story driven game, have you written your story from beginning to the end? If not, then there is a good chance you will get stuck during creation and so on? There are many other things to think, but in my opinion some of the above covers the basics.
Sometimes projects take a good deal of time to create and even I get discouraged from time to time. I have been working for more than a year on my very own project and as much as I want to release it now, it is far from being complete. But that is only because I aim for a game with a good length, at least more than an hour if I can.
Game making takes time and a lot of efforts. And we all know there will be ups and downs and some ideas might not be possible, but maybe it is just the way we see it at first. Asking the AM community for advice, like many of us already do makes sense.
If artwork takes too long or is not satisfying, go for something else like home made pictures with a digital camera. Although, sound and music adds to a game, if you do not have access to it. So be it. Maybe in time both can be added.
I have tested many adventure game making engine and 2D/3D myself and by far, AM is the easiest to learn and that is why I have purchased the full commercial version. I?d rather spend my time building a game rather than learning how to use the engine it will be made with.
I doubt someone would really find AM that bad or too limited to work with, especially when the AM community is well supported by many talented individuals. The community might be small, but its heart is huge!
ZW.
You have to make some to understand some.