Dear all,
I know this section is for AM projects, but since most users don't read the general chat regularly I think, I dared to put this here. But of course I'm not above the rules or anything, feel free to put it wherever you like. And if you don't, I promise I will move it asap I find help.
I'm currently working on a 2D action game, which will be free for download but I hope will reach the quality of average non-free indie games. However, for that quality I would need some prerendered graphics, mainly of charachters. So here's the deal:
I have the whole engine up and running with all game functions implemented (I will list the major ones below) and most of the story and game design written. That means, the whole just needs to be filled with the actual content, that is graphics, sounds, music, level design and the scripting of actual events, which is not a big issue by the way.
The game is played from bird-perspective, see all traditional space shoot-em-ups or the classical GTA series. The story is told in comic strips with little animation, fully voice acted, like in May Payne. I can do the scenery myself, but I would need help with the different charachters. More exactly, I would need about 10-20 different enemies, let's say 10 different civilians, and the major story charachters. The enemies and civilians are ought to be rendered only from the top view, supposedly in 16 positions in a 360 rotation (since I want them to have a little shadow and have nice shading), plus they all have some minor animations like dying, which are enough to be rendered in one direction. Only the major charachters need some serious work, since they should be unique and rendered in more positions for the comic strips. The numbers may seem huge, but consider that since they are only rendered from the top view, some differences can even be added after rendering for your convenience.
Oh, and I almost forgot the main point of ease: the game will be mostly black and white (greyscale to be more precise), with only some colours here and there, so you don't need to think much about realistic texturing.
What I offer in exchange is placing you in a major place at the credits, can provide a link for your site on the future site of the game, and that's it. Not much, I know, but it's free, I do it without any serious investments, at the moment only myself, and I guess I won't profit a cent from it.
What I can guarantee, that with your help the game has 99% chance to be done and released. As I have said, it only waits to be filled up with content, hopefully no technical problems may come into the work.
About the major features in brief:
- 2D action game with fastpaced, gory action
- nine distinct weapons ranging from a simple pistols to flamethrower and rocket launcher
- a dark but cynical, sometimes morbidly funny storyline with unique charachters
- a fully destructible environment, that is, all buildings can be erased from earth, player may set flammable areas on fire that spreads, enemies may be torn into pieces, etc.
- different orientation of story according to gameplay style (that is, player has chance to act ranging from massacre to precise action or stealth).
- built in stealth system with stealth executions
- a sort of AI (at the moment that's what I'm the least proud of, but I hope I can improve it... even in it's current status it's okay for a shooter game I think) that attacks, guards post, retreats to reload, flee, etc. according to it's personality
- dynamic music, following whether you are sneaking or in the middle of action
That's all I can think of now. Not very conviencing it may be, but as soon as I have some graphics ready (I try to do the whole myself at the moment... ) I plan to create a demo that will feature these things but not give away much from the story.
Thanks for any help in advance,
Harvester