Well, I just woke up, I don't have acess to a computer ATM but I will shortly.
Hi Simon, C++ and Delphi are the programming language those particular exports is being written in.
I am using a cross - platform software known as GameMaker:Studio, YoYoGames' latest version of GameMaker.
Using the same exact code base as your AM project folder / game installation folder, all of the setting and resources will be read by each version of the AMRunner I am creating.
Download my progress on the Delphi Runner (It will run exactly the same across the other platforms, but I need to finish it and convert it to those platforms first)Download from that link, unzip all the contents... Run the file "run-beta.exe". It will read the contents of my test AM project folder, "frosty the snow retard". Notice, the first frame has a timed event, which works perfectly just as it would from the Adventure Maker frame editor. Next frame contains more than one hotspot, due to some struggles I've encountered, only one of those hotspots will be recognized. Only on hotspot is supported in each frame. I will fix this as soon as possible so that you may include as many hotspots as you want in each of your frames.
Finished:
*Show the current frame's picture
*Timed events work
*Hotspots and their destination frames work, but there is an issue with all the hotspots all being generated hotspot#1's x/y/width/height coordinates
*changing the application's process name to the name of the project works (see the task bar and you'll notice it says the right caption)
*Fullscreen works
To do list:
*windowed mode
*fullscreen toggling at runtime menu
*fix the hotspots bug, so all of them will work and at the right coordinates.
*save/load menus.
*custmizable save/load dialogs
*customizable menus
*transitions
*Realtime effects
*game options menu items.
*customizable quit dialog
*custmizable dialogues
*customizable MsgBox
*Customizable Messages
*Runtime Frame merging
*Variables support
*VBScripting Support (this one will take forever to perfect)
*semi plugins support, with built-in panorama and third person support.
Features that will not ever be supported due to incompatabilities:
*All plugins other than Gif sequence player, Panorama, and third person plugin will not ever be supported
*Changing screen resolution will not ever be supported (alternatively, you may scale the game's window so that in fullscreen mode it will cover the entire screen)
Cheers!
TKG