Virtual Visit Maker (Prototype)

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Virtual Visit Maker (Prototype)

Postby time-killer-games » Fri Mar 02, 2018 1:18 am

Formerly known as "Adventure Window", a super old project of mine I decided to get back to.
Make your own virtual visits and first-person point-and-click games.

Here's a video of it in action:
https://www.youtube.com/watch?v=e9UUEz28r9U

With my custom game engine, "Virtual Visit Maker", you can make high quality, cross-platform, first-person, point-and-click games and virtual visits from your own pictures, videos, audio, and cylindrical panoramas without having to write a single line of code. 100% free. My current game project, "Long Live the Ancient Essence", will be using this game engine as a base. The game will be available for Windows, Mac, and Linux using Virtual Visit Maker.

See the demo here, and feel free to modify it:
https://www.dropbox.com/sh/uekmyr5f4mza ... sGLNa?dl=0

You do not need the source code to modify.

Simply add your own external graphics and audio and link to them in the "run.ini" file how you want.

-100% customizable - just edit the INI file
-Add in your own 360 cylindrical panoramas
-Link panoramas together by adding clickable hotspots
-Disable/enable hotspots with variables
-Supports up to 10, (0-9), channels of audio files to play at once
-Non-panoramic frames are also fully supported
-Add messages that appear at the bottom of the screen
-Create timed events to keep your players moving
-Supports animated panoramas and frames
-Enable debug mode to see cursor coordinates
-Full screen alpha blending transitions

All I have to show at this time is a demo to give you a taste of what it can do.
More info to come on how to use it, as well as more platforms other than just Windows.
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Re: Virtual Visit Maker (Prototype)

Postby reneuend » Fri Mar 02, 2018 3:09 am

Wow! Nice work.
I was thinking of building an engine, but I don't even have time to finish my games!
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Re: Virtual Visit Maker (Prototype)

Postby time-killer-games » Sun Dec 02, 2018 2:47 am

I updated this for the first time in a while. Got help from someone who's better at math and programming. Now panorama's have 100% accurate hotspot coordinate detection using precise trigonometry, (before this update, panoramic hotspot detection was very buggy).

I will be working on an IDE (Visual Interface / Game Editor) soon; I will keep everyone updated.

There's also an web browser version that can be demo'd here:
https://samuel-venable.itch.io/virtual- ... -prototype
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Re: Virtual Visit Maker (Prototype)

Postby reneuend » Tue Dec 04, 2018 10:44 pm

Looks like a lot of hard work, TKG.
I'm downloading the demo now.
Thanks for the update and for checking in at this very quiet forum. :(
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